@tool class_name Guidance extends Node2D enum Size { Small, Big, } @export var size := Size.Small: set(value): size = value if is_node_ready(): _update_size() @export var text := "": set(value): text = value if is_node_ready(): _update_text() @onready var small_sprite : Sprite2D = $SmallSprite @onready var big_sprite : Sprite2D = $BigSprite @onready var label : Label = $Label func _ready() -> void: _update_size() _update_text() func _update_size() -> void: match size: Size.Small: small_sprite.show() big_sprite.hide() Size.Big: small_sprite.hide() big_sprite.show() func _update_text() -> void: label.text = text