class_name ControllerSplash extends Control func _ready() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_best_with_controller) var label : Label = $Label var _opacity_tween := create_tween() _opacity_tween.tween_property(label, "modulate:a", 0.0, 0.0) _opacity_tween.tween_property(label, "modulate:a", 1.0, 1.0) _opacity_tween.tween_property(label, "modulate:a", 1.0, 1.0) _opacity_tween.tween_property(label, "modulate:a", 0.0, 1.0) _opacity_tween.tween_property(label, "modulate:a", 0.0, 0.1) await _opacity_tween.finished get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")