extends AbstractLevel @onready var congratulations : Control = $CanvasLayer/Congratulations func _ready() -> void: super._ready() congratulations.hide() func _complete_level(player_position: Vector2) -> void: SoundManager.play_ui_stream(SoundManager.sfx_stream_congratulations) get_tree().paused = true congratulations.show() await get_tree().create_timer(5, true).timeout congratulations.hide() super._complete_level(player_position)