Added turret projectile
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@@ -32,6 +32,7 @@ func _hit_player() -> bool:
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if not _player: return false
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_danger, global_position)
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_player.deal_damage(DAMAGE_VALUE)
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HitstopManager.medium_hitstop()
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return true
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