Added beam tilemap

This commit is contained in:
2026-06-29 15:44:40 +03:00
parent 84ab412658
commit fd76d2e0c2
7 changed files with 1222 additions and 35 deletions
+1
View File
@@ -82,6 +82,7 @@ func _physics_process(delta: float) -> void:
wall_coyote_time_timer.start()
if sign(wall_normal) != sign(_last_wall_normal):
wall_attach_timer.start()
velocity.y = 0.0
_last_wall_normal = wall_normal
if not Input.is_action_pressed("move_down") and velocity.y > 0.0:
+1
View File
@@ -542,6 +542,7 @@ gravity = Vector3(0, 0, 0)
color_ramp = SubResource("GradientTexture1D_riqys")
[node name="Player" type="CharacterBody2D" unique_id=763780926]
collision_layer = 2
script = ExtResource("1_1a4jd")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=379935685]