Added beam tilemap
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@@ -82,6 +82,7 @@ func _physics_process(delta: float) -> void:
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wall_coyote_time_timer.start()
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if sign(wall_normal) != sign(_last_wall_normal):
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wall_attach_timer.start()
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velocity.y = 0.0
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_last_wall_normal = wall_normal
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if not Input.is_action_pressed("move_down") and velocity.y > 0.0:
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@@ -542,6 +542,7 @@ gravity = Vector3(0, 0, 0)
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color_ramp = SubResource("GradientTexture1D_riqys")
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[node name="Player" type="CharacterBody2D" unique_id=763780926]
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collision_layer = 2
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script = ExtResource("1_1a4jd")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=379935685]
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