Added level 6
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@@ -64,6 +64,8 @@ func _update_direction() -> void:
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Direction.Right:
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_current_sprite = right_sprite
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_current_muzzle = right_muzzle
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_:
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push_error("Wrong turret direction")
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_current_sprite.show()
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@@ -74,6 +76,7 @@ func _get_projectile_direction() -> Vector2:
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Direction.Right:
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return Vector2.RIGHT
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_:
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push_error("Wrong turret direction")
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return Vector2.ZERO
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