Added level 6
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@@ -13,7 +13,7 @@ const CAMERA_OFFSET_TIME = 1.0
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@export_group("Movement", "move")
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@export_range(0.0, 1000.0) var move_max_speed_normal := 350
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@export_range(0.0, 1000.0) var move_max_speed_slowed := 250
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@export_range(0.0, 1000.0) var move_max_speed_slowed := 150
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@export_range(0.0, 1000.0) var move_acceleration := 750.0
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@export_group("Jump", "jump")
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@@ -29,8 +29,8 @@ const CAMERA_OFFSET_TIME = 1.0
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@export_group("Attack slow down", "slow_down")
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@export_range(0.0, 1000.0) var slow_down_attack := 0.05
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@export_range(0.0, 1000.0) var slow_down_sustain := 0.70
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@export_range(0.0, 1000.0) var slow_down_release := 0.25
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@export_range(0.0, 1000.0) var slow_down_sustain := 0.30
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@export_range(0.0, 1000.0) var slow_down_release := 0.15
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var _slow_down_tween: Tween
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@@ -64,6 +64,8 @@ func _update_direction() -> void:
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Direction.Right:
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_current_sprite = right_sprite
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_current_muzzle = right_muzzle
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_:
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push_error("Wrong turret direction")
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_current_sprite.show()
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@@ -74,6 +76,7 @@ func _get_projectile_direction() -> Vector2:
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Direction.Right:
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return Vector2.RIGHT
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_:
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push_error("Wrong turret direction")
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return Vector2.ZERO
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@@ -143,7 +143,6 @@ animations = [{
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[node name="Turret" type="Node2D" unique_id=328367237]
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script = ExtResource("1_t2kwx")
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shoot_delay = null
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[node name="LeftSprite" type="AnimatedSprite2D" parent="." unique_id=1558853615]
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position = Vector2(0, -16)
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@@ -152,6 +151,7 @@ animation = &"idle"
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[node name="RightSprite" type="AnimatedSprite2D" parent="." unique_id=664817745]
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visible = false
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position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_dk6qj")
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animation = &"shoot"
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@@ -166,5 +166,5 @@ position = Vector2(12, -19)
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[connection signal="animation_finished" from="LeftSprite" to="." method="_on_left_sprite_animation_finished"]
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[connection signal="frame_changed" from="LeftSprite" to="." method="_on_sprite_frame_changed"]
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[connection signal="animation_finished" from="RightSprite" to="." method="_on_right_sprite_animation_finished"]
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[connection signal="sprite_frames_changed" from="RightSprite" to="." method="_on_sprite_frame_changed"]
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[connection signal="frame_changed" from="RightSprite" to="." method="_on_sprite_frame_changed"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]
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@@ -3,7 +3,7 @@ extends Area2D
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const SPEED = 300
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const DAMAGE = 20.0
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const DAMAGE = 30.0
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const ANIMATION_WOBBLE = "wobble"
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