Added player and abstract level

This commit is contained in:
2026-06-27 18:27:07 +03:00
parent 8beea1aac7
commit dc7b0600b9
6 changed files with 56 additions and 0 deletions
+20
View File
@@ -0,0 +1,20 @@
class_name AbstractLevel
extends Node2D
@onready var player : Player = $Player
@onready var pause_menu : PauseMenu = $%PauseMenu
func _ready() -> void:
pause_menu.hide()
#TODO Add gameplay music
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = true
pause_menu.show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE