Added player and abstract level
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class_name AbstractLevel
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extends Node2D
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@onready var player : Player = $Player
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@onready var pause_menu : PauseMenu = $%PauseMenu
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func _ready() -> void:
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pause_menu.hide()
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#TODO Add gameplay music
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().paused = true
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pause_menu.show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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