Added level 4
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@@ -4,6 +4,7 @@ extends Node2D
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const CORRUPTION_DAMAGE = 10.0
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const MAX_DISTANCE_TO_CORRUPTION = 320.0
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const CAMERA_LIMIT_OFFSET = -20
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@export var is_player_running_on_start := true
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@@ -30,6 +31,7 @@ var _corruption_x: float
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@onready var code_material : ShaderMaterial = $%CodeSprite.material
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@onready var camera : Camera2D = player.camera
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@onready var level_end : Area2D = $LevelEnd
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@onready var parallax_1 : Parallax2D = $Background/Parallax1
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@@ -37,6 +39,8 @@ var _corruption_x: float
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func _ready() -> void:
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parallax_1.scroll_offset.x = -background_offset * parallax_1.scroll_scale.x
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camera.limit_right = int(level_end.position.x + CAMERA_LIMIT_OFFSET)
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_corruption_x = initial_corruption_x
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pause_menu.hide()
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game_over_menu.hide()
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@@ -3418,8 +3418,8 @@ glow_intensity = 4.0
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glow_hdr_threshold = 0.5
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glow_hdr_scale = 4.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bhunq"]
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size = Vector2(20, 200)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4ocoy"]
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normal = Vector2(-1, 0)
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[node name="AbstractLevel" type="Node2D" unique_id=1001045799]
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script = ExtResource("1_o2mui")
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@@ -3439,6 +3439,21 @@ texture = ExtResource("2_3fw0b")
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tile_set = SubResource("TileSet_4l6p7")
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[node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")]
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position = Vector2(0, -224)
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move_max_speed_normal = null
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move_max_speed_slowed = null
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move_acceleration = null
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jump_max_fall_speed = null
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jump_floor_velocity = null
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jump_wall_velocity = null
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gravity_factor_jump = null
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gravity_factor_fall = null
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gravity_factor_slide = null
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gravity_factor_passive_jump = null
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slow_down_attack = null
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slow_down_sustain = null
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slow_down_release = null
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camera_limit_right = null
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522]
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tile_set = SubResource("TileSet_71ysb")
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@@ -3505,7 +3520,7 @@ collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelEnd" unique_id=1314456096]
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shape = SubResource("RectangleShape2D_bhunq")
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shape = SubResource("WorldBoundaryShape2D_4ocoy")
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[connection signal="dead" from="Player" to="." method="_on_player_dead"]
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[connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"]
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Load Diff
+13
-14
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