diff --git a/game/levels/abstract_level.gd b/game/levels/abstract_level.gd index 1972458..6ee75df 100644 --- a/game/levels/abstract_level.gd +++ b/game/levels/abstract_level.gd @@ -3,7 +3,6 @@ extends Node2D const CORRUPTION_DAMAGE = 10.0 -const ADDITIONAL_SCROLL_OFFSET = 500.0 const MAX_DISTANCE_TO_CORRUPTION = 320.0 @@ -36,7 +35,7 @@ var _corruption_x: float func _ready() -> void: - parallax_1.scroll_offset.x = ADDITIONAL_SCROLL_OFFSET + background_offset + parallax_1.scroll_offset.x = -background_offset * parallax_1.scroll_scale.x _corruption_x = initial_corruption_x pause_menu.hide() diff --git a/game/levels/abstract_level.tscn b/game/levels/abstract_level.tscn index a3b3e77..b2300be 100644 --- a/game/levels/abstract_level.tscn +++ b/game/levels/abstract_level.tscn @@ -3428,9 +3428,9 @@ script = ExtResource("1_o2mui") [node name="Parallax1" type="Parallax2D" parent="Background" unique_id=1102720638] scroll_scale = Vector2(0.01, 0.01) -scroll_offset = Vector2(500, 180) +scroll_offset = Vector2(0, 180) repeat_size = Vector2(900, 0) -repeat_times = 2 +repeat_times = 3 [node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1" unique_id=1313622890] texture = ExtResource("2_3fw0b")