Removed test level
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@@ -76,7 +76,6 @@ func _physics_process(delta: float) -> void:
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if corruption_timer.is_stopped():
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if corruption_timer.is_stopped():
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corruption_timer.start()
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corruption_timer.start()
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else:
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else:
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MAX_DISTANCE_TO_CORRUPTION
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corruption_timer.stop()
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corruption_timer.stop()
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if player.position.x - _corruption_x > MAX_DISTANCE_TO_CORRUPTION:
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if player.position.x - _corruption_x > MAX_DISTANCE_TO_CORRUPTION:
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_corruption_x = player.position.x - MAX_DISTANCE_TO_CORRUPTION
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_corruption_x = player.position.x - MAX_DISTANCE_TO_CORRUPTION
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@@ -3440,20 +3440,6 @@ tile_set = SubResource("TileSet_4l6p7")
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[node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")]
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[node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")]
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position = Vector2(0, -224)
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position = Vector2(0, -224)
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move_max_speed_normal = null
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move_max_speed_slowed = null
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move_acceleration = null
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jump_max_fall_speed = null
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jump_floor_velocity = null
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jump_wall_velocity = null
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gravity_factor_jump = null
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gravity_factor_fall = null
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gravity_factor_slide = null
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gravity_factor_passive_jump = null
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slow_down_attack = null
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slow_down_sustain = null
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slow_down_release = null
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camera_limit_right = null
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522]
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522]
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tile_set = SubResource("TileSet_71ysb")
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tile_set = SubResource("TileSet_71ysb")
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