Added level 7
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@@ -3,7 +3,7 @@ shader_type canvas_item;
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#include "res://game/shaders/random_color.gdshaderinc"
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uniform float chance : hint_range(0.0, 1.0) = 0.3;
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uniform float edge_width : hint_range(0, 100) = 8.0;
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uniform float edge_width : hint_range(0, 100) = 4.0;
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_nearest_mipmap;
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