Added player attack
This commit is contained in:
@@ -15,3 +15,4 @@ export_presets.cfg
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data_*/
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mono_crash.*.json
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export
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@@ -43,8 +43,10 @@ var _current_health: = MAX_HEALTH:
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@onready var player_sprite : AnimatedSprite2D = $PlayerSprite
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@onready var blade_sprite : AnimatedSprite2D = $BladeSprite
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@onready var attack_left_sprite : AnimatedSprite2D = $AttackLeftSprite
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@onready var attack_right_sprite : AnimatedSprite2D = $AttackRightSprite
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@onready var left_attack_sprite : AnimatedSprite2D = $LeftAttackSprite
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@onready var right_attack_sprite : AnimatedSprite2D = $RightAttackSprite
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@onready var left_attack_area : Area2D = $LeftAttackArea
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@onready var right_attack_area : Area2D = $RightAttackArea
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@onready var camera : Camera2D = $Camera2D
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@onready var state_machine : StateMachine = $StateMachine
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@@ -55,6 +57,7 @@ var _current_health: = MAX_HEALTH:
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@onready var wall_coyote_time_timer : Timer = $WallCoyoteTimeTimer
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@onready var wall_attach_timer : Timer = $WallAttachTimer
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@onready var attack_buffer_timer : Timer = $AttackBufferTimer
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@onready var attack_cooldown_timer : Timer = $AttackCooldownTimer
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@onready var wall_left_particles : GPUParticles2D = $WallLeftParticles
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@@ -66,7 +69,7 @@ var _current_health: = MAX_HEALTH:
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func _ready() -> void:
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state_machine.init()
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for sprite : AnimatedSprite2D in [ attack_left_sprite, attack_right_sprite ]:
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for sprite : AnimatedSprite2D in [ left_attack_sprite, right_attack_sprite ]:
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var lambda := func() -> void:
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sprite.hide()
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if not is_zero_approx(velocity.x):
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@@ -120,22 +123,27 @@ func _physics_process(delta: float) -> void:
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wall_coyote_time_timer.stop()
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_wall_jump, global_position)
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if input_direction:
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var input_velocity := input_direction * _max_speed
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velocity.x = move_toward(velocity.x, input_velocity, move_acceleration * delta)
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else:
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velocity.x = move_toward(velocity.x, 0, move_acceleration * delta)
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if not attack_buffer_timer.is_stopped():
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if _can_attack():
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_attack()
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attack_buffer_timer.stop()
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move_and_slide()
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state_machine.physics_process(delta)
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("attack"):
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if not _slow_down_tween or not _slow_down_tween.is_running():
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if not is_on_wall() and not is_on_floor() or not is_zero_approx(velocity.x):
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_attack()
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if _can_attack():
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_attack()
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else:
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attack_buffer_timer.start()
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func deal_damage(value: float) -> void:
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@@ -145,15 +153,41 @@ func deal_damage(value: float) -> void:
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dead.emit()
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func _can_attack() -> bool:
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if not attack_cooldown_timer.is_stopped():
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return false
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if is_on_wall() and is_on_floor() or is_zero_approx(velocity.x):
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return false
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return true
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func _attack() -> void:
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var sprite := attack_left_sprite if velocity.x <= 0.0 else attack_right_sprite
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attack_cooldown_timer.start()
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var is_left := velocity.x <= 0.0
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var sprite := left_attack_sprite if is_left else right_attack_sprite
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var attack_area := left_attack_area if is_left else right_attack_area
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sprite.show()
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attack_area.monitoring = true
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blade_sprite.hide()
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sprite.play("attack")
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_swing, global_position)
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_max_speed = move_max_speed_normal
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_slow_down_tween = create_tween()
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_slow_down_tween.tween_property(self, "_max_speed", move_max_speed_slowed, slow_down_attack)
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_slow_down_tween.tween_property(self, "_max_speed", move_max_speed_slowed, slow_down_sustain)
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_slow_down_tween.tween_property(self, "_max_speed", move_max_speed_normal, slow_down_release)
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_slow_down_tween.tween_property(sprite, "visible", false, 0.0)
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func _on_attack_area_entered(area: Area2D) -> void:
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if area is TurretProjectile:
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area.queue_free()
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func _on_left_attack_sprite_animation_finished() -> void:
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left_attack_area.monitoring = false
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func _on_right_attack_sprite_animation_finished() -> void:
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right_attack_area.monitoring = false
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@@ -524,6 +524,10 @@ animations = [{
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"speed": 20.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_riqys"]
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radius = 8.0
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height = 24.0
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[sub_resource type="Gradient" id="Gradient_qr0ht"]
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interpolation_mode = 1
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colors = PackedColorArray(0.99215686, 0.99607843, 0.5372549, 1, 1, 0.7529412, 0.46666667, 1)
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@@ -558,15 +562,37 @@ position = Vector2(0, 8)
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sprite_frames = SubResource("SpriteFrames_riqys")
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animation = &"jump_right"
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[node name="AttackLeftSprite" type="AnimatedSprite2D" parent="." unique_id=444979654]
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[node name="LeftAttackSprite" type="AnimatedSprite2D" parent="." unique_id=444979654]
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position = Vector2(-16, 0)
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sprite_frames = SubResource("SpriteFrames_sn0t7")
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animation = &"attack"
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frame = 5
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frame_progress = 1.0
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[node name="AttackRightSprite" type="AnimatedSprite2D" parent="." unique_id=864909741]
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[node name="RightAttackSprite" type="AnimatedSprite2D" parent="." unique_id=864909741]
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position = Vector2(16, 0)
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sprite_frames = SubResource("SpriteFrames_i4f54")
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animation = &"attack"
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frame = 5
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frame_progress = 1.0
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[node name="LeftAttackArea" type="Area2D" parent="." unique_id=829956444]
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position = Vector2(-20, 0)
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collision_layer = 16
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collision_mask = 8
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monitoring = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftAttackArea" unique_id=1938609000]
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shape = SubResource("CapsuleShape2D_riqys")
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[node name="RightAttackArea" type="Area2D" parent="." unique_id=1656556085]
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position = Vector2(20, 0)
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collision_layer = 16
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collision_mask = 8
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monitoring = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightAttackArea" unique_id=1463315605]
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shape = SubResource("CapsuleShape2D_riqys")
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1654451713]
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limit_bottom = 0
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@@ -649,9 +675,13 @@ process_callback = 0
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wait_time = 0.5
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one_shot = true
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[node name="AttackBufferTimer" type="Timer" parent="." unique_id=718116108]
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wait_time = 0.5
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[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1208896947]
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process_callback = 0
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wait_time = 0.75
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wait_time = 0.5
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one_shot = true
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[node name="WallLeftParticles" type="GPUParticles2D" parent="." unique_id=2009522894]
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position = Vector2(-4, 4)
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@@ -667,3 +697,8 @@ emitting = false
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amount = 32
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lifetime = 0.5
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process_material = SubResource("ParticleProcessMaterial_bhunq")
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[connection signal="animation_finished" from="LeftAttackSprite" to="." method="_on_left_attack_sprite_animation_finished"]
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[connection signal="animation_finished" from="RightAttackSprite" to="." method="_on_right_attack_sprite_animation_finished"]
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[connection signal="area_entered" from="LeftAttackArea" to="." method="_on_attack_area_entered"]
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[connection signal="area_entered" from="RightAttackArea" to="." method="_on_attack_area_entered"]
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@@ -1,5 +1,5 @@
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class_name TurretProjectile
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extends Node2D
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extends Area2D
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const SPEED = 300
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@@ -3,6 +3,9 @@
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[ext_resource type="Script" uid="uid://boedoah7a3ew3" path="res://game/entities/turret/turret_projectile.gd" id="1_6obn6"]
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[ext_resource type="Texture2D" uid="uid://domd2gwquuiec" path="res://images/entities/turret_projectile.png" id="2_kmlbp"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_bhunq"]
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radius = 4.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_4stq6"]
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atlas = ExtResource("2_kmlbp")
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region = Rect2(0, 0, 16, 16)
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@@ -123,9 +126,6 @@ animations = [{
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"speed": 10.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_bhunq"]
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radius = 4.0
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[sub_resource type="Gradient" id="Gradient_kmlbp"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8)
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@@ -146,21 +146,19 @@ scale_min = 2.0
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scale_max = 2.0
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color_ramp = SubResource("GradientTexture1D_sn0t7")
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[node name="TurretProjectile" type="Node2D" unique_id=740761191]
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[node name="TurretProjectile" type="Area2D" unique_id=978959486]
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z_index = -5
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collision_layer = 8
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collision_mask = 3
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script = ExtResource("1_6obn6")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1265333400]
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shape = SubResource("CircleShape2D_bhunq")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1667166835]
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sprite_frames = SubResource("SpriteFrames_bhunq")
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animation = &"wobble"
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[node name="Area2D" type="Area2D" parent="." unique_id=658518046]
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collision_layer = 8
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collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1265333400]
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shape = SubResource("CircleShape2D_bhunq")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=1219726055]
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rect = Rect2(-100, -100, 200, 200)
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@@ -169,6 +167,6 @@ amount = 16
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lifetime = 0.2
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process_material = SubResource("ParticleProcessMaterial_riqys")
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[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_entered" from="VisibleOnScreenNotifier2D" to="." method="_on_screen_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_screen_exited"]
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@@ -98,6 +98,7 @@ text = "MASTER"
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[node name="MasterSlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer" unique_id=1600615574]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_vertical = 4
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step = 10.0
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@@ -111,6 +112,7 @@ text = "UI"
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[node name="UISlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer" unique_id=2094741924]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_vertical = 4
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step = 10.0
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@@ -124,6 +126,7 @@ text = "SFX"
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[node name="SFXSlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer" unique_id=630139889]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_vertical = 4
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step = 10.0
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@@ -137,6 +140,7 @@ text = "MUSIC"
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[node name="MusicSlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer" unique_id=537100873]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_vertical = 4
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step = 10.0
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