Added danger
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
const int MAX_PALETTE_SIZE = 8;
|
||||
|
||||
uniform vec3 palette[MAX_PALETTE_SIZE] : source_color;
|
||||
uniform int palette_size : hint_range(1, MAX_PALETTE_SIZE) = 1;
|
||||
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453);
|
||||
}
|
||||
|
||||
vec4 random_color(vec4 current_color, vec2 uv, float chance)
|
||||
{
|
||||
vec2 seed = uv * fract(TIME);
|
||||
float random_value = hash(seed);
|
||||
if (chance != 0.0 && random_value < chance) {
|
||||
float index_rand = hash(seed + vec2(0.5, 0.5));
|
||||
int index = int(index_rand * float(palette_size)) % palette_size;
|
||||
current_color.rgb = palette[index];
|
||||
}
|
||||
return current_color;
|
||||
}
|
||||
Reference in New Issue
Block a user