Added player health and health bar

This commit is contained in:
2026-06-29 19:45:21 +03:00
parent 05b31471aa
commit aa95e704d4
10 changed files with 283 additions and 3 deletions
+23 -3
View File
@@ -2,6 +2,9 @@ class_name AbstractLevel
extends Node2D
const CORRUPTION_DAMAGE = 10.0
@export var initial_corruption_x := 0.0
@export var corruption_speed := 0.0
@@ -11,6 +14,9 @@ var _corruption_x: float
@onready var player : Player = $Player
@onready var pause_menu : PauseMenu = $%PauseMenu
@onready var health_bar : HealthBar = $%HealthBar
@onready var corruption_timer : Timer = $CorruptionTimer
@onready var level_material : ShaderMaterial = $%LevelColorRect.material
@@ -18,21 +24,35 @@ var _corruption_x: float
func _ready() -> void:
_corruption_x = initial_corruption_x
pause_menu.hide()
health_bar.initialize(player.MAX_HEALTH, player.MAX_HEALTH)
player.health_changed.connect(health_bar.set_current_value)
#TODO Add gameplay music
func _process(delta: float) -> void:
_corruption_x += corruption_speed * delta
func _process(_delta: float) -> void:
var screen_to_world := player.camera.get_canvas_transform().affine_inverse()
level_material.set_shader_parameter("screen_to_world", screen_to_world)
level_material.set_shader_parameter("corruption_x", _corruption_x)
func _physics_process(delta: float) -> void:
_corruption_x += corruption_speed * delta
if player.position.x < _corruption_x:
if corruption_timer.is_stopped():
corruption_timer.start()
else:
corruption_timer.stop()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = true
pause_menu.show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _on_corruption_timer_timeout() -> void:
player.deal_damage(CORRUPTION_DAMAGE)
+9
View File
@@ -5,6 +5,7 @@
[ext_resource type="PackedScene" uid="uid://0e3xvmn36j5b" path="res://game/menu/pause_menu.tscn" id="3_fnnmn"]
[ext_resource type="Shader" uid="uid://brudtlwas6x66" path="res://game/shaders/glitch.gdshader" id="4_6b8cu"]
[ext_resource type="Texture2D" uid="uid://b8rm1kxgci4l1" path="res://images/level/beams.png" id="4_pi5fd"]
[ext_resource type="PackedScene" uid="uid://b1x0tmnf7hx7h" path="res://game/hud/health_bar.tscn" id="6_x8k35"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6b8cu"]
resource_name = "Beams"
@@ -1195,3 +1196,11 @@ offset_bottom = 360.0
[node name="PauseMenu" parent="CanvasLayer" unique_id=1815975678 instance=ExtResource("3_fnnmn")]
unique_name_in_owner = true
process_mode = 2
[node name="HealthBar" parent="CanvasLayer" unique_id=256637218 instance=ExtResource("6_x8k35")]
unique_name_in_owner = true
position = Vector2(51, 19)
[node name="CorruptionTimer" type="Timer" parent="." unique_id=783383429]
[connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"]