Added player health and health bar
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@@ -0,0 +1,71 @@
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class_name HealthBar
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extends Node2D
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const ANIMATION_ALERT = "alert"
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const SHADER_MAX_VALUE = "shader_parameter/max_value"
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const SHADER_CURRENT_VALUE = "shader_parameter/current_value"
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const SHADER_OLD_VALUE = "shader_parameter/old_value"
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const OLD_VALUE_DECRETION_RATE = 25.0
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var _max_value := 0.0:
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set(value):
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_max_value = value
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if is_node_ready():
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health_sprite.material.set(SHADER_MAX_VALUE, _max_value)
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var _current_value := 0.0:
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set(value):
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_current_value = value
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if is_node_ready():
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health_sprite.material.set(SHADER_CURRENT_VALUE, _current_value)
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var _old_value := 0.0:
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set(value):
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_old_value = value
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if is_node_ready():
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health_sprite.material.set(SHADER_OLD_VALUE, _old_value)
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var _old_value_tween : Tween
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var _is_animation_needed := false
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@onready var background_sprite : Sprite2D = $BackgroundSprite
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@onready var alert_sprite : Sprite2D = $AlertSprite
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@onready var health_sprite : Sprite2D = $HealthSprite
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@onready var animation_player : AnimationPlayer = $AnimationPlayer
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func _ready() -> void:
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alert_sprite.hide()
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func _process(_delta: float) -> void:
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if _is_animation_needed and not animation_player.is_playing():
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animation_player.play(ANIMATION_ALERT)
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_is_animation_needed = false
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func initialize(max_value: float, value: float) -> void:
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_max_value = max_value
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_current_value = value
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_old_value = value
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func set_current_value(value: float) -> void:
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if value < _current_value:
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_is_animation_needed = true
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_current_value = value
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var time := (_old_value - _current_value)/OLD_VALUE_DECRETION_RATE
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if _old_value_tween and _old_value_tween.is_running():
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_old_value_tween.kill()
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_old_value_tween = create_tween()
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_old_value_tween.tween_property(self, "_old_value", _current_value, abs(time))
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@@ -0,0 +1 @@
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uid://nkpolcm0u4dw
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@@ -0,0 +1,79 @@
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[gd_scene format=3 uid="uid://b1x0tmnf7hx7h"]
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[ext_resource type="Script" uid="uid://nkpolcm0u4dw" path="res://game/hud/health_bar.gd" id="1_2bnd8"]
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[ext_resource type="Texture2D" uid="uid://bud580fp54qdi" path="res://images/hud/health_bar.png" id="2_hc5qd"]
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[ext_resource type="Shader" uid="uid://cdo2tw14pkf6n" path="res://game/shaders/health_bar.gdshader" id="3_vrpsd"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2bnd8"]
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atlas = ExtResource("2_hc5qd")
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region = Rect2(0, 16, 80, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hc5qd"]
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atlas = ExtResource("2_hc5qd")
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region = Rect2(0, 0, 80, 16)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hc5qd"]
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shader = ExtResource("3_vrpsd")
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shader_parameter/max_value = 0.0
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shader_parameter/current_value = 0.0
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shader_parameter/old_value = 0.0
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shader_parameter/health_color = Color(0.36862746, 0.99215686, 0.5529412, 1)
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shader_parameter/depletion_color = Color(0.32941177, 0.6509804, 0.41568628, 1)
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shader_parameter/restoration_color = Color(1, 1, 1, 1)
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shader_parameter/background_color = Color(0, 0, 0, 0)
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[sub_resource type="AtlasTexture" id="AtlasTexture_vrpsd"]
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atlas = ExtResource("2_hc5qd")
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region = Rect2(2, 32, 76, 16)
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[sub_resource type="Animation" id="Animation_hc5qd"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AlertSprite:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_vrpsd"]
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resource_name = "alert"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AlertSprite:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [true, false, true, false, true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5m3x1"]
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_data = {
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&"RESET": SubResource("Animation_hc5qd"),
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&"alert": SubResource("Animation_vrpsd")
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}
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[node name="HealthBar" type="Node2D" unique_id=256637218]
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script = ExtResource("1_2bnd8")
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[node name="BackgroundSprite" type="Sprite2D" parent="." unique_id=92025763]
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texture = SubResource("AtlasTexture_2bnd8")
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[node name="AlertSprite" type="Sprite2D" parent="." unique_id=434583744]
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texture = SubResource("AtlasTexture_hc5qd")
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[node name="HealthSprite" type="Sprite2D" parent="." unique_id=1962337283]
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material = SubResource("ShaderMaterial_hc5qd")
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texture = SubResource("AtlasTexture_vrpsd")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1840862293]
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libraries/ = SubResource("AnimationLibrary_5m3x1")
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