Added base player sprite
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@@ -1 +1,28 @@
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extends AbstractPlayerState
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@export var running_left : AbstractPlayerState
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@export var running_right : AbstractPlayerState
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@export var jump_left : AbstractPlayerState
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@export var jump_right : AbstractPlayerState
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func enter() -> void:
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player.player_sprite.play(ANIMATION_IDLE)
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func physics_process(_delta: float) -> void:
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if player.is_on_floor():
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if is_zero_approx(player.velocity.x):
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pass
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elif player.velocity.x < 0.0:
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switch_state.emit(running_left)
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elif player.velocity.x > 0.0:
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switch_state.emit(running_right)
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else:
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if is_zero_approx(player.velocity.x):
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switch_state.emit([jump_left, jump_right].pick_random())
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elif player.velocity.x < 0.0:
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switch_state.emit(jump_left)
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elif player.velocity.x > 0.0:
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switch_state.emit(jump_right)
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