Some bugfixes
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@@ -8,10 +8,6 @@
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[ext_resource type="PackedScene" uid="uid://bboaskqiwnbsb" path="res://game/entities/player/states/jump_state.tscn" id="6_v0nmi"]
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[ext_resource type="PackedScene" uid="uid://ba5sknbijujl2" path="res://game/entities/player/states/wall_state.tscn" id="7_dhej3"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bhunq"]
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radius = 4.5
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height = 28.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_cjfdk"]
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atlas = ExtResource("2_cjfdk")
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region = Rect2(0, 32, 32, 32)
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@@ -524,8 +520,11 @@ animations = [{
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"speed": 20.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bhunq"]
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radius = 2.5
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height = 24.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_riqys"]
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radius = 8.0
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height = 24.0
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[sub_resource type="Gradient" id="Gradient_qr0ht"]
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@@ -549,13 +548,9 @@ color_ramp = SubResource("GradientTexture1D_riqys")
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collision_layer = 2
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script = ExtResource("1_1a4jd")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=379935685]
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position = Vector2(0.5, 2)
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shape = SubResource("CapsuleShape2D_bhunq")
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[node name="PlayerSprite" type="AnimatedSprite2D" parent="." unique_id=2025942250]
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sprite_frames = SubResource("SpriteFrames_bhunq")
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animation = &"run_right"
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animation = &"idle"
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[node name="BladeSprite" type="AnimatedSprite2D" parent="." unique_id=1561250707]
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position = Vector2(0, 8)
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@@ -576,8 +571,12 @@ animation = &"attack"
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frame = 5
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frame_progress = 1.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=379935685]
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position = Vector2(0.5, 4)
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shape = SubResource("CapsuleShape2D_bhunq")
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[node name="LeftAttackArea" type="Area2D" parent="." unique_id=829956444]
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position = Vector2(-20, 0)
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position = Vector2(-18, 0)
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collision_layer = 16
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collision_mask = 8
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monitoring = false
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@@ -586,7 +585,7 @@ monitoring = false
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shape = SubResource("CapsuleShape2D_riqys")
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[node name="RightAttackArea" type="Area2D" parent="." unique_id=1656556085]
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position = Vector2(20, 0)
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position = Vector2(19, 0)
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collision_layer = 16
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collision_mask = 8
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monitoring = false
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@@ -680,7 +679,7 @@ wait_time = 0.5
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[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1208896947]
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process_callback = 0
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wait_time = 0.5
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wait_time = 0.4
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one_shot = true
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[node name="WallLeftParticles" type="GPUParticles2D" parent="." unique_id=2009522894]
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