Added background1 and bricks
This commit is contained in:
@@ -1,11 +1,13 @@
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[gd_scene format=3 uid="uid://hdnty666fw1h"]
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[ext_resource type="Script" uid="uid://wm4pbk5w5ats" path="res://game/levels/abstract_level.gd" id="1_o2mui"]
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[ext_resource type="Texture2D" uid="uid://chbymseqi78ns" path="res://images/background/background1.png" id="2_3fw0b"]
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[ext_resource type="PackedScene" uid="uid://ts4dy8xmtot8" path="res://game/entities/player/player.tscn" id="2_r0ht6"]
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[ext_resource type="PackedScene" uid="uid://0e3xvmn36j5b" path="res://game/menu/pause_menu.tscn" id="3_fnnmn"]
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[ext_resource type="Shader" uid="uid://brudtlwas6x66" path="res://game/shaders/glitch.gdshader" id="4_6b8cu"]
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[ext_resource type="Texture2D" uid="uid://b8rm1kxgci4l1" path="res://images/level/beams.png" id="4_pi5fd"]
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[ext_resource type="Shader" uid="uid://b6gy8a5et63t1" path="res://game/shaders/code.gdshader" id="5_8ydah"]
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[ext_resource type="Texture2D" uid="uid://fe83ekwwmnuv" path="res://images/level/bricks.png" id="5_un604"]
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[ext_resource type="PackedScene" uid="uid://b1x0tmnf7hx7h" path="res://game/hud/health_bar.tscn" id="6_x8k35"]
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[ext_resource type="PackedScene" uid="uid://cl7vqh8j2f5py" path="res://game/menu/game_over_menu.tscn" id="7_l0xih"]
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[ext_resource type="PackedScene" uid="uid://bafplnd2un011" path="res://game/effects/code.tscn" id="8_b7vts"]
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@@ -1167,13 +1169,695 @@ texture = ExtResource("4_pi5fd")
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11:15/0/terrains_peering_bit/left_side = 0
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11:15/0/terrains_peering_bit/top_side = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvm7w"]
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texture = ExtResource("5_un604")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 1
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 1
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 1
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 1
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 1
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 1
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 1
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 1
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 1
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 1
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/left_side = 1
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 1
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/left_side = 1
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 1
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/left_side = 1
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/terrain = 1
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:3/0/terrains_peering_bit/bottom_side = 1
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/terrain = 1
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/terrains_peering_bit/bottom_side = 1
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 1
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:3/0/terrains_peering_bit/bottom_side = 1
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0:4/0 = 0
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0:4/0/terrain_set = 0
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0:4/0/terrain = 1
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/terrains_peering_bit/top_side = 1
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 1
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:4/0/terrains_peering_bit/top_side = 1
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2:4/0 = 0
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2:4/0/terrain_set = 0
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2:4/0/terrain = 1
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:4/0/terrains_peering_bit/top_side = 1
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0:5/0 = 0
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0:5/0/terrain_set = 0
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0:5/0/terrain = 1
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/terrains_peering_bit/right_side = 1
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0:5/0/terrains_peering_bit/left_side = 1
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1:5/0 = 0
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1:5/0/terrain_set = 0
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1:5/0/terrain = 1
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:5/0/terrains_peering_bit/right_side = 1
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||||
1:5/0/terrains_peering_bit/left_side = 1
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2:5/0 = 0
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||||
2:5/0/terrain_set = 0
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||||
2:5/0/terrain = 1
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2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
2:5/0/terrains_peering_bit/right_side = 1
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||||
2:5/0/terrains_peering_bit/left_side = 1
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||||
0:6/0 = 0
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||||
0:6/0/terrain_set = 0
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||||
0:6/0/terrain = 1
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0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
0:6/0/terrains_peering_bit/bottom_side = 1
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||||
0:6/0/terrains_peering_bit/top_side = 1
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||||
1:6/0 = 0
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||||
1:6/0/terrain_set = 0
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||||
1:6/0/terrain = 1
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1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
1:6/0/terrains_peering_bit/bottom_side = 1
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||||
1:6/0/terrains_peering_bit/top_side = 1
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||||
2:6/0 = 0
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||||
2:6/0/terrain_set = 0
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||||
2:6/0/terrain = 1
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||||
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
2:6/0/terrains_peering_bit/bottom_side = 1
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||||
2:6/0/terrains_peering_bit/top_side = 1
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||||
0:7/0 = 0
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||||
0:7/0/terrain_set = 0
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||||
0:7/0/terrain = 1
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||||
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
0:7/0/terrains_peering_bit/right_side = 1
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||||
0:7/0/terrains_peering_bit/top_side = 1
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||||
1:7/0 = 0
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||||
1:7/0/terrain_set = 0
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||||
1:7/0/terrain = 1
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||||
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
1:7/0/terrains_peering_bit/right_side = 1
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||||
1:7/0/terrains_peering_bit/top_side = 1
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||||
2:7/0 = 0
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||||
2:7/0/terrain_set = 0
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||||
2:7/0/terrain = 1
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||||
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
2:7/0/terrains_peering_bit/right_side = 1
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||||
2:7/0/terrains_peering_bit/top_side = 1
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||||
0:8/0 = 0
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||||
0:8/0/terrain_set = 0
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||||
0:8/0/terrain = 1
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||||
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:8/0/terrains_peering_bit/right_side = 1
|
||||
0:8/0/terrains_peering_bit/bottom_side = 1
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||||
1:8/0 = 0
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||||
1:8/0/terrain_set = 0
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||||
1:8/0/terrain = 1
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||||
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
1:8/0/terrains_peering_bit/right_side = 1
|
||||
1:8/0/terrains_peering_bit/bottom_side = 1
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||||
2:8/0 = 0
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||||
2:8/0/terrain_set = 0
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||||
2:8/0/terrain = 1
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||||
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:8/0/terrains_peering_bit/right_side = 1
|
||||
2:8/0/terrains_peering_bit/bottom_side = 1
|
||||
0:9/0 = 0
|
||||
0:9/0/terrain_set = 0
|
||||
0:9/0/terrain = 1
|
||||
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:9/0/terrains_peering_bit/bottom_side = 1
|
||||
0:9/0/terrains_peering_bit/left_side = 1
|
||||
1:9/0 = 0
|
||||
1:9/0/terrain_set = 0
|
||||
1:9/0/terrain = 1
|
||||
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:9/0/terrains_peering_bit/bottom_side = 1
|
||||
1:9/0/terrains_peering_bit/left_side = 1
|
||||
2:9/0 = 0
|
||||
2:9/0/terrain_set = 0
|
||||
2:9/0/terrain = 1
|
||||
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:9/0/terrains_peering_bit/bottom_side = 1
|
||||
2:9/0/terrains_peering_bit/left_side = 1
|
||||
0:10/0 = 0
|
||||
0:10/0/terrain_set = 0
|
||||
0:10/0/terrain = 1
|
||||
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:10/0/terrains_peering_bit/left_side = 1
|
||||
0:10/0/terrains_peering_bit/top_side = 1
|
||||
1:10/0 = 0
|
||||
1:10/0/terrain_set = 0
|
||||
1:10/0/terrain = 1
|
||||
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:10/0/terrains_peering_bit/left_side = 1
|
||||
1:10/0/terrains_peering_bit/top_side = 1
|
||||
2:10/0 = 0
|
||||
2:10/0/terrain_set = 0
|
||||
2:10/0/terrain = 1
|
||||
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:10/0/terrains_peering_bit/left_side = 1
|
||||
2:10/0/terrains_peering_bit/top_side = 1
|
||||
0:11/0 = 0
|
||||
0:11/0/terrain_set = 0
|
||||
0:11/0/terrain = 1
|
||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:11/0/terrains_peering_bit/right_side = 1
|
||||
0:11/0/terrains_peering_bit/bottom_side = 1
|
||||
0:11/0/terrains_peering_bit/top_side = 1
|
||||
1:11/0 = 0
|
||||
1:11/0/terrain_set = 0
|
||||
1:11/0/terrain = 1
|
||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0/terrains_peering_bit/right_side = 1
|
||||
1:11/0/terrains_peering_bit/bottom_side = 1
|
||||
1:11/0/terrains_peering_bit/top_side = 1
|
||||
2:11/0 = 0
|
||||
2:11/0/terrain_set = 0
|
||||
2:11/0/terrain = 1
|
||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0/terrains_peering_bit/right_side = 1
|
||||
2:11/0/terrains_peering_bit/bottom_side = 1
|
||||
2:11/0/terrains_peering_bit/top_side = 1
|
||||
0:12/0 = 0
|
||||
0:12/0/terrain_set = 0
|
||||
0:12/0/terrain = 1
|
||||
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:12/0/terrains_peering_bit/bottom_side = 1
|
||||
0:12/0/terrains_peering_bit/left_side = 1
|
||||
0:12/0/terrains_peering_bit/top_side = 1
|
||||
1:12/0 = 0
|
||||
1:12/0/terrain_set = 0
|
||||
1:12/0/terrain = 1
|
||||
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:12/0/terrains_peering_bit/bottom_side = 1
|
||||
1:12/0/terrains_peering_bit/left_side = 1
|
||||
1:12/0/terrains_peering_bit/top_side = 1
|
||||
2:12/0 = 0
|
||||
2:12/0/terrain_set = 0
|
||||
2:12/0/terrain = 1
|
||||
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:12/0/terrains_peering_bit/bottom_side = 1
|
||||
2:12/0/terrains_peering_bit/left_side = 1
|
||||
2:12/0/terrains_peering_bit/top_side = 1
|
||||
0:13/0 = 0
|
||||
0:13/0/terrain_set = 0
|
||||
0:13/0/terrain = 1
|
||||
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:13/0/terrains_peering_bit/right_side = 1
|
||||
0:13/0/terrains_peering_bit/left_side = 1
|
||||
0:13/0/terrains_peering_bit/top_side = 1
|
||||
1:13/0 = 0
|
||||
1:13/0/terrain_set = 0
|
||||
1:13/0/terrain = 1
|
||||
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:13/0/terrains_peering_bit/right_side = 1
|
||||
1:13/0/terrains_peering_bit/left_side = 1
|
||||
1:13/0/terrains_peering_bit/top_side = 1
|
||||
2:13/0 = 0
|
||||
2:13/0/terrain_set = 0
|
||||
2:13/0/terrain = 1
|
||||
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:13/0/terrains_peering_bit/right_side = 1
|
||||
2:13/0/terrains_peering_bit/left_side = 1
|
||||
2:13/0/terrains_peering_bit/top_side = 1
|
||||
0:14/0 = 0
|
||||
0:14/0/terrain_set = 0
|
||||
0:14/0/terrain = 1
|
||||
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:14/0/terrains_peering_bit/right_side = 1
|
||||
0:14/0/terrains_peering_bit/bottom_side = 1
|
||||
0:14/0/terrains_peering_bit/left_side = 1
|
||||
1:14/0 = 0
|
||||
1:14/0/terrain_set = 0
|
||||
1:14/0/terrain = 1
|
||||
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:14/0/terrains_peering_bit/right_side = 1
|
||||
1:14/0/terrains_peering_bit/bottom_side = 1
|
||||
1:14/0/terrains_peering_bit/left_side = 1
|
||||
2:14/0 = 0
|
||||
2:14/0/terrain_set = 0
|
||||
2:14/0/terrain = 1
|
||||
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:14/0/terrains_peering_bit/right_side = 1
|
||||
2:14/0/terrains_peering_bit/bottom_side = 1
|
||||
2:14/0/terrains_peering_bit/left_side = 1
|
||||
0:15/0 = 0
|
||||
0:15/0/terrain_set = 0
|
||||
0:15/0/terrain = 1
|
||||
0:15/0/probability = 0.2
|
||||
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:15/0/terrains_peering_bit/right_side = 1
|
||||
0:15/0/terrains_peering_bit/bottom_side = 1
|
||||
0:15/0/terrains_peering_bit/left_side = 1
|
||||
0:15/0/terrains_peering_bit/top_side = 1
|
||||
1:15/0 = 0
|
||||
1:15/0/terrain_set = 0
|
||||
1:15/0/terrain = 1
|
||||
1:15/0/probability = 0.02
|
||||
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:15/0/terrains_peering_bit/right_side = 1
|
||||
1:15/0/terrains_peering_bit/bottom_side = 1
|
||||
1:15/0/terrains_peering_bit/left_side = 1
|
||||
1:15/0/terrains_peering_bit/top_side = 1
|
||||
2:15/0 = 0
|
||||
2:15/0/terrain_set = 0
|
||||
2:15/0/terrain = 1
|
||||
2:15/0/probability = 0.02
|
||||
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:15/0/terrains_peering_bit/right_side = 1
|
||||
2:15/0/terrains_peering_bit/bottom_side = 1
|
||||
2:15/0/terrains_peering_bit/left_side = 1
|
||||
2:15/0/terrains_peering_bit/top_side = 1
|
||||
0:16/0 = 0
|
||||
0:16/0/terrain_set = 0
|
||||
0:16/0/terrain = 1
|
||||
0:16/0/probability = 0.02
|
||||
0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:16/0/terrains_peering_bit/right_side = 1
|
||||
0:16/0/terrains_peering_bit/bottom_side = 1
|
||||
0:16/0/terrains_peering_bit/left_side = 1
|
||||
0:16/0/terrains_peering_bit/top_side = 1
|
||||
1:16/0 = 0
|
||||
1:16/0/terrain_set = 0
|
||||
1:16/0/terrain = 1
|
||||
1:16/0/probability = 0.02
|
||||
1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:16/0/terrains_peering_bit/right_side = 1
|
||||
1:16/0/terrains_peering_bit/bottom_side = 1
|
||||
1:16/0/terrains_peering_bit/left_side = 1
|
||||
1:16/0/terrains_peering_bit/top_side = 1
|
||||
2:16/0 = 0
|
||||
2:16/0/terrain_set = 0
|
||||
2:16/0/terrain = 1
|
||||
2:16/0/probability = 0.02
|
||||
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:16/0/terrains_peering_bit/right_side = 1
|
||||
2:16/0/terrains_peering_bit/bottom_side = 1
|
||||
2:16/0/terrains_peering_bit/left_side = 1
|
||||
2:16/0/terrains_peering_bit/top_side = 1
|
||||
0:17/0 = 0
|
||||
0:17/0/terrain_set = 0
|
||||
0:17/0/terrain = 1
|
||||
0:17/0/probability = 0.02
|
||||
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:17/0/terrains_peering_bit/right_side = 1
|
||||
0:17/0/terrains_peering_bit/bottom_side = 1
|
||||
0:17/0/terrains_peering_bit/left_side = 1
|
||||
0:17/0/terrains_peering_bit/top_side = 1
|
||||
1:17/0 = 0
|
||||
1:17/0/terrain_set = 0
|
||||
1:17/0/terrain = 1
|
||||
1:17/0/probability = 0.02
|
||||
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:17/0/terrains_peering_bit/right_side = 1
|
||||
1:17/0/terrains_peering_bit/bottom_side = 1
|
||||
1:17/0/terrains_peering_bit/left_side = 1
|
||||
1:17/0/terrains_peering_bit/top_side = 1
|
||||
2:17/0 = 0
|
||||
2:17/0/terrain_set = 0
|
||||
2:17/0/terrain = 1
|
||||
2:17/0/probability = 0.02
|
||||
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:17/0/terrains_peering_bit/right_side = 1
|
||||
2:17/0/terrains_peering_bit/bottom_side = 1
|
||||
2:17/0/terrains_peering_bit/left_side = 1
|
||||
2:17/0/terrains_peering_bit/top_side = 1
|
||||
0:18/0 = 0
|
||||
0:18/0/terrain_set = 0
|
||||
0:18/0/terrain = 1
|
||||
0:18/0/probability = 0.04
|
||||
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:18/0/terrains_peering_bit/right_side = 1
|
||||
0:18/0/terrains_peering_bit/bottom_side = 1
|
||||
0:18/0/terrains_peering_bit/left_side = 1
|
||||
0:18/0/terrains_peering_bit/top_side = 1
|
||||
1:18/0 = 0
|
||||
1:18/0/terrain_set = 0
|
||||
1:18/0/terrain = 1
|
||||
1:18/0/probability = 0.04
|
||||
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:18/0/terrains_peering_bit/right_side = 1
|
||||
1:18/0/terrains_peering_bit/bottom_side = 1
|
||||
1:18/0/terrains_peering_bit/left_side = 1
|
||||
1:18/0/terrains_peering_bit/top_side = 1
|
||||
2:18/0 = 0
|
||||
2:18/0/terrain_set = 0
|
||||
2:18/0/terrain = 1
|
||||
2:18/0/probability = 0.04
|
||||
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:18/0/terrains_peering_bit/right_side = 1
|
||||
2:18/0/terrains_peering_bit/bottom_side = 1
|
||||
2:18/0/terrains_peering_bit/left_side = 1
|
||||
2:18/0/terrains_peering_bit/top_side = 1
|
||||
3:18/0 = 0
|
||||
3:18/0/terrain_set = 0
|
||||
3:18/0/terrain = 1
|
||||
3:18/0/probability = 0.04
|
||||
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:18/0/terrains_peering_bit/right_side = 1
|
||||
3:18/0/terrains_peering_bit/bottom_side = 1
|
||||
3:18/0/terrains_peering_bit/left_side = 1
|
||||
3:18/0/terrains_peering_bit/top_side = 1
|
||||
3:19/0 = 0
|
||||
3:19/0/terrain_set = 0
|
||||
3:19/0/terrain = 1
|
||||
3:19/0/probability = 0.04
|
||||
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:19/0/terrains_peering_bit/right_side = 1
|
||||
3:19/0/terrains_peering_bit/bottom_side = 1
|
||||
3:19/0/terrains_peering_bit/left_side = 1
|
||||
3:19/0/terrains_peering_bit/top_side = 1
|
||||
2:19/0 = 0
|
||||
2:19/0/terrain_set = 0
|
||||
2:19/0/terrain = 1
|
||||
2:19/0/probability = 0.04
|
||||
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:19/0/terrains_peering_bit/right_side = 1
|
||||
2:19/0/terrains_peering_bit/bottom_side = 1
|
||||
2:19/0/terrains_peering_bit/left_side = 1
|
||||
2:19/0/terrains_peering_bit/top_side = 1
|
||||
1:19/0 = 0
|
||||
1:19/0/terrain_set = 0
|
||||
1:19/0/terrain = 1
|
||||
1:19/0/probability = 0.04
|
||||
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:19/0/terrains_peering_bit/right_side = 1
|
||||
1:19/0/terrains_peering_bit/bottom_side = 1
|
||||
1:19/0/terrains_peering_bit/left_side = 1
|
||||
1:19/0/terrains_peering_bit/top_side = 1
|
||||
0:19/0 = 0
|
||||
0:19/0/terrain_set = 0
|
||||
0:19/0/terrain = 1
|
||||
0:19/0/probability = 0.04
|
||||
0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:19/0/terrains_peering_bit/right_side = 1
|
||||
0:19/0/terrains_peering_bit/bottom_side = 1
|
||||
0:19/0/terrains_peering_bit/left_side = 1
|
||||
0:19/0/terrains_peering_bit/top_side = 1
|
||||
3:17/0 = 0
|
||||
3:17/0/terrain_set = 0
|
||||
3:17/0/terrain = 1
|
||||
3:17/0/probability = 0.02
|
||||
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:17/0/terrains_peering_bit/right_side = 1
|
||||
3:17/0/terrains_peering_bit/bottom_side = 1
|
||||
3:17/0/terrains_peering_bit/left_side = 1
|
||||
3:17/0/terrains_peering_bit/top_side = 1
|
||||
3:16/0 = 0
|
||||
3:16/0/terrain_set = 0
|
||||
3:16/0/terrain = 1
|
||||
3:16/0/probability = 0.02
|
||||
3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:16/0/terrains_peering_bit/right_side = 1
|
||||
3:16/0/terrains_peering_bit/bottom_side = 1
|
||||
3:16/0/terrains_peering_bit/left_side = 1
|
||||
3:16/0/terrains_peering_bit/top_side = 1
|
||||
3:15/0 = 0
|
||||
3:15/0/terrain_set = 0
|
||||
3:15/0/terrain = 1
|
||||
3:15/0/probability = 0.02
|
||||
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:15/0/terrains_peering_bit/right_side = 1
|
||||
3:15/0/terrains_peering_bit/bottom_side = 1
|
||||
3:15/0/terrains_peering_bit/left_side = 1
|
||||
3:15/0/terrains_peering_bit/top_side = 1
|
||||
3:14/0 = 0
|
||||
3:14/0/terrain_set = 0
|
||||
3:14/0/terrain = 1
|
||||
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:14/0/terrains_peering_bit/right_side = 1
|
||||
3:14/0/terrains_peering_bit/bottom_side = 1
|
||||
3:14/0/terrains_peering_bit/left_side = 1
|
||||
3:13/0 = 0
|
||||
3:13/0/terrain_set = 0
|
||||
3:13/0/terrain = 1
|
||||
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:13/0/terrains_peering_bit/right_side = 1
|
||||
3:13/0/terrains_peering_bit/left_side = 1
|
||||
3:13/0/terrains_peering_bit/top_side = 1
|
||||
3:12/0 = 0
|
||||
3:12/0/terrain_set = 0
|
||||
3:12/0/terrain = 1
|
||||
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:12/0/terrains_peering_bit/bottom_side = 1
|
||||
3:12/0/terrains_peering_bit/left_side = 1
|
||||
3:12/0/terrains_peering_bit/top_side = 1
|
||||
3:11/0 = 0
|
||||
3:11/0/terrain_set = 0
|
||||
3:11/0/terrain = 1
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0/terrains_peering_bit/right_side = 1
|
||||
3:11/0/terrains_peering_bit/bottom_side = 1
|
||||
3:11/0/terrains_peering_bit/top_side = 1
|
||||
3:10/0 = 0
|
||||
3:10/0/terrain_set = 0
|
||||
3:10/0/terrain = 1
|
||||
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:10/0/terrains_peering_bit/left_side = 1
|
||||
3:10/0/terrains_peering_bit/top_side = 1
|
||||
3:9/0 = 0
|
||||
3:9/0/terrain_set = 0
|
||||
3:9/0/terrain = 1
|
||||
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:9/0/terrains_peering_bit/bottom_side = 1
|
||||
3:9/0/terrains_peering_bit/left_side = 1
|
||||
3:8/0 = 0
|
||||
3:8/0/terrain_set = 0
|
||||
3:8/0/terrain = 1
|
||||
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:8/0/terrains_peering_bit/right_side = 1
|
||||
3:8/0/terrains_peering_bit/bottom_side = 1
|
||||
3:7/0 = 0
|
||||
3:7/0/terrain_set = 0
|
||||
3:7/0/terrain = 1
|
||||
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:7/0/terrains_peering_bit/right_side = 1
|
||||
3:7/0/terrains_peering_bit/top_side = 1
|
||||
3:6/0 = 0
|
||||
3:6/0/terrain_set = 0
|
||||
3:6/0/terrain = 1
|
||||
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:6/0/terrains_peering_bit/bottom_side = 1
|
||||
3:6/0/terrains_peering_bit/top_side = 1
|
||||
3:5/0 = 0
|
||||
3:5/0/terrain_set = 0
|
||||
3:5/0/terrain = 1
|
||||
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:5/0/terrains_peering_bit/right_side = 1
|
||||
3:5/0/terrains_peering_bit/left_side = 1
|
||||
3:4/0 = 0
|
||||
3:4/0/terrain_set = 0
|
||||
3:4/0/terrain = 1
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0/terrains_peering_bit/top_side = 1
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 1
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/bottom_side = 1
|
||||
3:2/0 = 0
|
||||
3:2/0/terrain_set = 0
|
||||
3:2/0/terrain = 1
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:2/0/terrains_peering_bit/left_side = 1
|
||||
3:1/0 = 0
|
||||
3:1/0/terrain_set = 0
|
||||
3:1/0/terrain = 1
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0/terrains_peering_bit/right_side = 1
|
||||
3:0/0 = 0
|
||||
3:0/0/terrain_set = 0
|
||||
3:0/0/terrain = 1
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:20/0 = 0
|
||||
0:20/0/terrain_set = 0
|
||||
0:20/0/terrain = 1
|
||||
0:20/0/probability = 0.2
|
||||
0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:20/0/terrains_peering_bit/right_side = 1
|
||||
0:20/0/terrains_peering_bit/bottom_side = 1
|
||||
0:20/0/terrains_peering_bit/left_side = 1
|
||||
0:20/0/terrains_peering_bit/top_side = 1
|
||||
1:20/0 = 0
|
||||
1:20/0/terrain_set = 0
|
||||
1:20/0/terrain = 1
|
||||
1:20/0/probability = 0.2
|
||||
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:20/0/terrains_peering_bit/right_side = 1
|
||||
1:20/0/terrains_peering_bit/bottom_side = 1
|
||||
1:20/0/terrains_peering_bit/left_side = 1
|
||||
1:20/0/terrains_peering_bit/top_side = 1
|
||||
2:20/0 = 0
|
||||
2:20/0/terrain_set = 0
|
||||
2:20/0/terrain = 1
|
||||
2:20/0/probability = 0.2
|
||||
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:20/0/terrains_peering_bit/right_side = 1
|
||||
2:20/0/terrains_peering_bit/bottom_side = 1
|
||||
2:20/0/terrains_peering_bit/left_side = 1
|
||||
2:20/0/terrains_peering_bit/top_side = 1
|
||||
3:20/0 = 0
|
||||
3:20/0/terrain_set = 0
|
||||
3:20/0/terrain = 1
|
||||
3:20/0/probability = 0.2
|
||||
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:20/0/terrains_peering_bit/right_side = 1
|
||||
3:20/0/terrains_peering_bit/bottom_side = 1
|
||||
3:20/0/terrains_peering_bit/left_side = 1
|
||||
3:20/0/terrains_peering_bit/top_side = 1
|
||||
3:21/0 = 0
|
||||
3:21/0/terrain_set = 0
|
||||
3:21/0/terrain = 1
|
||||
3:21/0/probability = 0.2
|
||||
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:21/0/terrains_peering_bit/right_side = 1
|
||||
3:21/0/terrains_peering_bit/bottom_side = 1
|
||||
3:21/0/terrains_peering_bit/left_side = 1
|
||||
3:21/0/terrains_peering_bit/top_side = 1
|
||||
2:21/0 = 0
|
||||
2:21/0/terrain_set = 0
|
||||
2:21/0/terrain = 1
|
||||
2:21/0/probability = 0.2
|
||||
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:21/0/terrains_peering_bit/right_side = 1
|
||||
2:21/0/terrains_peering_bit/bottom_side = 1
|
||||
2:21/0/terrains_peering_bit/left_side = 1
|
||||
2:21/0/terrains_peering_bit/top_side = 1
|
||||
1:21/0 = 0
|
||||
1:21/0/terrain_set = 0
|
||||
1:21/0/terrain = 1
|
||||
1:21/0/probability = 0.2
|
||||
1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:21/0/terrains_peering_bit/right_side = 1
|
||||
1:21/0/terrains_peering_bit/bottom_side = 1
|
||||
1:21/0/terrains_peering_bit/left_side = 1
|
||||
1:21/0/terrains_peering_bit/top_side = 1
|
||||
0:21/0 = 0
|
||||
0:21/0/terrain_set = 0
|
||||
0:21/0/terrain = 1
|
||||
0:21/0/probability = 0.2
|
||||
0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:21/0/terrains_peering_bit/right_side = 1
|
||||
0:21/0/terrains_peering_bit/bottom_side = 1
|
||||
0:21/0/terrains_peering_bit/left_side = 1
|
||||
0:21/0/terrains_peering_bit/top_side = 1
|
||||
0:22/0 = 0
|
||||
0:22/0/terrain_set = 0
|
||||
0:22/0/terrain = 1
|
||||
0:22/0/probability = 0.2
|
||||
0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:22/0/terrains_peering_bit/right_side = 1
|
||||
0:22/0/terrains_peering_bit/bottom_side = 1
|
||||
0:22/0/terrains_peering_bit/left_side = 1
|
||||
0:22/0/terrains_peering_bit/top_side = 1
|
||||
0:23/0 = 0
|
||||
0:23/0/terrain_set = 0
|
||||
0:23/0/terrain = 1
|
||||
0:23/0/probability = 0.2
|
||||
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:23/0/terrains_peering_bit/right_side = 1
|
||||
0:23/0/terrains_peering_bit/bottom_side = 1
|
||||
0:23/0/terrains_peering_bit/left_side = 1
|
||||
0:23/0/terrains_peering_bit/top_side = 1
|
||||
1:23/0 = 0
|
||||
1:23/0/terrain_set = 0
|
||||
1:23/0/terrain = 1
|
||||
1:23/0/probability = 0.2
|
||||
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:23/0/terrains_peering_bit/right_side = 1
|
||||
1:23/0/terrains_peering_bit/bottom_side = 1
|
||||
1:23/0/terrains_peering_bit/left_side = 1
|
||||
1:23/0/terrains_peering_bit/top_side = 1
|
||||
1:22/0 = 0
|
||||
1:22/0/terrain_set = 0
|
||||
1:22/0/terrain = 1
|
||||
1:22/0/probability = 0.2
|
||||
1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:22/0/terrains_peering_bit/right_side = 1
|
||||
1:22/0/terrains_peering_bit/bottom_side = 1
|
||||
1:22/0/terrains_peering_bit/left_side = 1
|
||||
1:22/0/terrains_peering_bit/top_side = 1
|
||||
2:22/0 = 0
|
||||
2:22/0/terrain_set = 0
|
||||
2:22/0/terrain = 1
|
||||
2:22/0/probability = 0.2
|
||||
2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:22/0/terrains_peering_bit/right_side = 1
|
||||
2:22/0/terrains_peering_bit/bottom_side = 1
|
||||
2:22/0/terrains_peering_bit/left_side = 1
|
||||
2:22/0/terrains_peering_bit/top_side = 1
|
||||
3:22/0 = 0
|
||||
3:22/0/terrain_set = 0
|
||||
3:22/0/terrain = 1
|
||||
3:22/0/probability = 0.2
|
||||
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:22/0/terrains_peering_bit/right_side = 1
|
||||
3:22/0/terrains_peering_bit/bottom_side = 1
|
||||
3:22/0/terrains_peering_bit/left_side = 1
|
||||
3:22/0/terrains_peering_bit/top_side = 1
|
||||
3:23/0 = 0
|
||||
3:23/0/terrain_set = 0
|
||||
3:23/0/terrain = 1
|
||||
3:23/0/probability = 0.2
|
||||
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:23/0/terrains_peering_bit/right_side = 1
|
||||
3:23/0/terrains_peering_bit/bottom_side = 1
|
||||
3:23/0/terrains_peering_bit/left_side = 1
|
||||
3:23/0/terrains_peering_bit/top_side = 1
|
||||
2:23/0 = 0
|
||||
2:23/0/terrain_set = 0
|
||||
2:23/0/terrain = 1
|
||||
2:23/0/probability = 0.2
|
||||
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:23/0/terrains_peering_bit/right_side = 1
|
||||
2:23/0/terrains_peering_bit/bottom_side = 1
|
||||
2:23/0/terrains_peering_bit/left_side = 1
|
||||
2:23/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_71ysb"]
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 2
|
||||
terrain_set_0/terrain_0/name = "Beams"
|
||||
terrain_set_0/terrain_0/color = Color(0.64282656, 0, 0.1545574, 1)
|
||||
terrain_set_0/terrain_1/name = "Bricks"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_6b8cu")
|
||||
sources/1 = SubResource("TileSetAtlasSource_rvm7w")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yeikn"]
|
||||
shader = ExtResource("4_6b8cu")
|
||||
@@ -1208,6 +1892,16 @@ initial_corruption_x = null
|
||||
corruption_speed = null
|
||||
desctruction_offset = null
|
||||
|
||||
[node name="Background" type="Node2D" parent="." unique_id=753724440]
|
||||
|
||||
[node name="Parallax1" type="Parallax2D" parent="Background" unique_id=1102720638]
|
||||
scroll_scale = Vector2(0.01, 0.01)
|
||||
scroll_offset = Vector2(-602, 180)
|
||||
repeat_size = Vector2(900, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1" unique_id=1313622890]
|
||||
texture = ExtResource("2_3fw0b")
|
||||
|
||||
[node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")]
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522]
|
||||
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user