Added some player sounds

This commit is contained in:
2026-06-28 19:06:58 +03:00
parent 89f69192b0
commit 43518b3c9e
15 changed files with 224 additions and 36 deletions
+33 -15
View File
@@ -2,10 +2,10 @@ class_name Player
extends CharacterBody2D
@export_group("Movement", "movement")
@export_range(0.0, 1000.0) var movement_max_speed_normal := 350
@export_range(0.0, 1000.0) var movement_max_speed_after_attack := 250
@export_range(0.0, 1000.0) var movement_acceleration := 1000.0
@export_group("Movement", "move")
@export_range(0.0, 1000.0) var move_max_speed_normal := 350
@export_range(0.0, 1000.0) var move_max_speed_slowed := 250
@export_range(0.0, 1000.0) var move_acceleration := 1000.0
@export_group("Jump", "jump")
@export_range(0.0, 1000.0) var jump_max_fall_speed := 1000
@@ -44,12 +44,19 @@ var _last_wall_normal: = 0.0
@onready var wall_attach_timer : Timer = $WallAttachTimer
@onready var attack_cooldown_timer : Timer = $AttackCooldownTimer
@onready var _max_speed := movement_max_speed_normal
@onready var _max_speed := move_max_speed_normal
func _ready() -> void:
state_machine.init()
for sprite : AnimatedSprite2D in [ attack_left_sprite, attack_right_sprite ]:
var lambda := func() -> void:
sprite.hide()
blade_sprite.show()
sprite.animation_finished.connect(lambda)
sprite.hide()
func _physics_process(delta: float) -> void:
if is_on_floor():
@@ -87,18 +94,20 @@ func _physics_process(delta: float) -> void:
velocity.y = -jump_floor_velocity
jump_buffer_timer.stop()
floor_coyote_time_timer.stop()
SoundManager.play_sfx_stream(SoundManager.sfx_stream_jump, global_position)
elif not wall_coyote_time_timer.is_stopped():
velocity = -jump_wall_velocity
velocity.x *= -_last_wall_normal
jump_buffer_timer.stop()
wall_coyote_time_timer.stop()
SoundManager.play_sfx_stream(SoundManager.sfx_stream_wall_jump, global_position)
if input_direction:
var input_velocity := input_direction * _max_speed
velocity.x = move_toward(velocity.x, input_velocity, movement_acceleration * delta)
velocity.x = move_toward(velocity.x, input_velocity, move_acceleration * delta)
else:
velocity.x = move_toward(velocity.x, 0, movement_acceleration * delta)
velocity.x = move_toward(velocity.x, 0, move_acceleration * delta)
move_and_slide()
state_machine.physics_process(delta)
@@ -107,11 +116,20 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("attack"):
if not _slow_down_tween or not _slow_down_tween.is_running():
print("Attack")
_slow_down_tween = create_tween()
_slow_down_tween.tween_property(self, "_max_speed", \
movement_max_speed_after_attack, slow_down_attack)
_slow_down_tween.tween_property(self, "_max_speed", \
movement_max_speed_after_attack, slow_down_sustain)
_slow_down_tween.tween_property(self, "_max_speed", \
movement_max_speed_normal, slow_down_release)
if not is_on_floor() or not is_zero_approx(velocity.x):
_attack()
func _attack() -> void:
var sprite := attack_left_sprite if velocity.x <= 0.0 else attack_right_sprite
sprite.show()
blade_sprite.hide()
sprite.play("attack")
SoundManager.play_sfx_stream(SoundManager.sfx_stream_swing, global_position)
_slow_down_tween = create_tween()
_slow_down_tween.tween_property(self, "_max_speed", move_max_speed_slowed, slow_down_attack)
_slow_down_tween.tween_property(self, "_max_speed", move_max_speed_slowed, slow_down_sustain)
_slow_down_tween.tween_property(self, "_max_speed", move_max_speed_normal, slow_down_release)
_slow_down_tween.tween_property(sprite, "visible", false, 0.0)
+66 -17
View File
@@ -399,37 +399,34 @@ animations = [{
"speed": 10.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_oic1i"]
atlas = ExtResource("2_cjfdk")
region = Rect2(96, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_v0nmi"]
atlas = ExtResource("2_cjfdk")
region = Rect2(112, 0, 16, 32)
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dhej3"]
atlas = ExtResource("2_cjfdk")
region = Rect2(128, 0, 16, 32)
region = Rect2(16, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_kn1iv"]
atlas = ExtResource("2_cjfdk")
region = Rect2(144, 0, 16, 32)
region = Rect2(32, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5wwt0"]
atlas = ExtResource("2_cjfdk")
region = Rect2(160, 0, 16, 32)
region = Rect2(48, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_igs2l"]
atlas = ExtResource("2_cjfdk")
region = Rect2(176, 0, 16, 32)
region = Rect2(64, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_fckvs"]
atlas = ExtResource("2_cjfdk")
region = Rect2(80, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_sn0t7"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_oic1i")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v0nmi")
}, {
"duration": 1.0,
@@ -443,15 +440,63 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_igs2l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fckvs")
}],
"loop": 0,
"name": &"attack",
"speed": 20.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_30eym"]
atlas = ExtResource("2_cjfdk")
region = Rect2(96, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_mitd3"]
atlas = ExtResource("2_cjfdk")
region = Rect2(112, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_r7to5"]
atlas = ExtResource("2_cjfdk")
region = Rect2(128, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_uuaq0"]
atlas = ExtResource("2_cjfdk")
region = Rect2(144, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1gfjr"]
atlas = ExtResource("2_cjfdk")
region = Rect2(160, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_uuiqd"]
atlas = ExtResource("2_cjfdk")
region = Rect2(176, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_i4f54"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_30eym")
}, {
"frames": [],
"loop": 1,
"name": &"default",
"speed": 5.0
"duration": 1.0,
"texture": SubResource("AtlasTexture_mitd3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_r7to5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uuaq0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1gfjr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uuiqd")
}],
"loop": 0,
"name": &"attack",
"speed": 20.0
}]
[node name="Player" type="CharacterBody2D" unique_id=763780926]
@@ -471,10 +516,14 @@ sprite_frames = SubResource("SpriteFrames_riqys")
animation = &"jump_right"
[node name="AttackLeftSprite" type="AnimatedSprite2D" parent="." unique_id=444979654]
position = Vector2(-16, 0)
sprite_frames = SubResource("SpriteFrames_sn0t7")
animation = &"attack"
[node name="AttackRightSprite" type="AnimatedSprite2D" parent="." unique_id=864909741]
sprite_frames = SubResource("SpriteFrames_sn0t7")
position = Vector2(16, 0)
sprite_frames = SubResource("SpriteFrames_i4f54")
animation = &"attack"
[node name="Camera2D" type="Camera2D" parent="." unique_id=1654451713]
+1 -1
View File
@@ -21,7 +21,7 @@ func physics_process(_delta: float) -> void:
switch_state.emit(running_right)
else:
if is_zero_approx(player.velocity.x):
switch_state.emit([jump_left, jump_right].pick_random())
switch_state.emit(jump_left)
elif player.velocity.x < 0.0:
switch_state.emit(jump_left)
elif player.velocity.x > 0.0:
@@ -32,6 +32,7 @@ func exit() -> void:
func physics_process(_delta: float) -> void:
if player.is_on_floor():
SoundManager.play_sfx_stream(SoundManager.sfx_stream_land, player.global_position)
if is_zero_approx(player.velocity.x):
switch_state.emit(idle)
else:
+1 -1
View File
@@ -44,7 +44,7 @@ func physics_process(_delta: float) -> void:
switch_state.emit(another_direction)
else:
if is_zero_approx(player.velocity.x):
switch_state.emit([jump, jump_another_direction].pick_random())
switch_state.emit(jump if direction == Direction.Left else jump_another_direction)
else:
match direction:
Direction.Left:
+4
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@@ -24,6 +24,10 @@ const MUSIC_BUS = "Music"
@export var ui_stream_select : AudioStream
@export_group("SFX Streams", "sfx_stream")
@export var sfx_stream_jump : AudioStream
@export var sfx_stream_land : AudioStream
@export var sfx_stream_swing : AudioStream
@export var sfx_stream_wall_jump : AudioStream
@export_group("Music Streams", "music_stream")
+10 -2
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@@ -4,16 +4,24 @@
[ext_resource type="AudioStream" uid="uid://cwmibbhy2fpq2" path="res://sound/ui/accept.wav" id="2_ge1il"]
[ext_resource type="AudioStream" uid="uid://d2tsomsqmhf0h" path="res://sound/ui/decline.wav" id="3_agyxs"]
[ext_resource type="AudioStream" uid="uid://cfb2adf5hft7b" path="res://sound/ui/select.wav" id="4_0i6kl"]
[ext_resource type="AudioStream" uid="uid://bcc0textvn2lx" path="res://sound/sfx/jump.wav" id="5_fpnh3"]
[ext_resource type="AudioStream" uid="uid://b6xkhskx5gi0w" path="res://sound/sfx/land.wav" id="6_22ptj"]
[ext_resource type="AudioStream" uid="uid://bj6ausg5hyuyg" path="res://sound/sfx/swing.wav" id="7_ab171"]
[ext_resource type="AudioStream" uid="uid://33unutlwsika" path="res://sound/sfx/wall_jump.wav" id="8_22ptj"]
[node name="SoundManager" type="Node" unique_id=1576371552]
process_mode = 3
script = ExtResource("1_cg0sy")
pitch_ui_min = 0.9500000000000001
pitch_ui_min = 0.95
pitch_ui_max = 1.05
pitch_sfx_min = 0.9500000000000001
pitch_sfx_min = 0.95
pitch_sfx_max = 1.05
player_count_ui = 8
player_count_sfx = 32
ui_stream_accept = ExtResource("2_ge1il")
ui_stream_decline = ExtResource("3_agyxs")
ui_stream_select = ExtResource("4_0i6kl")
sfx_stream_jump = ExtResource("5_fpnh3")
sfx_stream_land = ExtResource("6_22ptj")
sfx_stream_swing = ExtResource("7_ab171")
sfx_stream_wall_jump = ExtResource("8_22ptj")
BIN
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+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bcc0textvn2lx"
path="res://.godot/imported/jump.wav-89eafde76b4d0550c115f0c423080c9e.sample"
[deps]
source_file="res://sound/sfx/jump.wav"
dest_files=["res://.godot/imported/jump.wav-89eafde76b4d0550c115f0c423080c9e.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
BIN
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+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b6xkhskx5gi0w"
path="res://.godot/imported/land.wav-793066395dcd81cab1092777a627b5e2.sample"
[deps]
source_file="res://sound/sfx/land.wav"
dest_files=["res://.godot/imported/land.wav-793066395dcd81cab1092777a627b5e2.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
BIN
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+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bj6ausg5hyuyg"
path="res://.godot/imported/swing.wav-924862408749129969b9ba9e3427e2ee.sample"
[deps]
source_file="res://sound/sfx/swing.wav"
dest_files=["res://.godot/imported/swing.wav-924862408749129969b9ba9e3427e2ee.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
BIN
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Binary file not shown.
+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://33unutlwsika"
path="res://.godot/imported/wall_jump.wav-527fcadc0831fa49732410db24acca8a.sample"
[deps]
source_file="res://sound/sfx/wall_jump.wav"
dest_files=["res://.godot/imported/wall_jump.wav-527fcadc0831fa49732410db24acca8a.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2