Added some player sounds
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@@ -21,7 +21,7 @@ func physics_process(_delta: float) -> void:
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switch_state.emit(running_right)
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else:
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if is_zero_approx(player.velocity.x):
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switch_state.emit([jump_left, jump_right].pick_random())
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switch_state.emit(jump_left)
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elif player.velocity.x < 0.0:
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switch_state.emit(jump_left)
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elif player.velocity.x > 0.0:
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@@ -32,6 +32,7 @@ func exit() -> void:
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func physics_process(_delta: float) -> void:
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if player.is_on_floor():
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_land, player.global_position)
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if is_zero_approx(player.velocity.x):
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switch_state.emit(idle)
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else:
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@@ -44,7 +44,7 @@ func physics_process(_delta: float) -> void:
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switch_state.emit(another_direction)
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else:
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if is_zero_approx(player.velocity.x):
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switch_state.emit([jump, jump_another_direction].pick_random())
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switch_state.emit(jump if direction == Direction.Left else jump_another_direction)
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else:
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match direction:
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Direction.Left:
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