Added destruction wall and player destruction
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@@ -75,12 +75,7 @@ func _ready() -> void:
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sprite.hide()
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func _physics_process(delta: float) -> void:
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if position.y > 0.0:
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velocity.x = 0.0
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move_and_slide()
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return
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func _physics_process(delta: float) -> void:
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if is_on_floor():
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floor_coyote_time_timer.start()
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_last_wall_normal = 0.0
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