Some sprite fixes
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@@ -53,7 +53,8 @@ func _ready() -> void:
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for sprite : AnimatedSprite2D in [ attack_left_sprite, attack_right_sprite ]:
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var lambda := func() -> void:
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sprite.hide()
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blade_sprite.show()
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if not is_zero_approx(velocity.x):
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blade_sprite.show()
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sprite.animation_finished.connect(lambda)
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sprite.hide()
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