Added state machine

This commit is contained in:
2026-06-27 18:02:21 +03:00
parent 6db2d1adbe
commit 071c4c16e4
6 changed files with 85 additions and 0 deletions
+28
View File
@@ -0,0 +1,28 @@
class_name AbstractState
extends Node
@warning_ignore("unused_signal")
signal switch_state(state: AbstractState)
func init() -> void:
pass
func enter() -> void:
pass
func exit() -> void:
pass
@warning_ignore("unused_parameter")
func process(delta: float) -> void:
pass
@warning_ignore("unused_parameter")
func physics_process(delta: float) -> void:
pass
+1
View File
@@ -0,0 +1 @@
uid://ofqdyeqbeg4i
+6
View File
@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://cxdirjlkyccs4"]
[ext_resource type="Script" uid="uid://ofqdyeqbeg4i" path="res://game/state_machine/abstract_state.gd" id="1_80326"]
[node name="AbstractState" type="Node" unique_id=836520368]
script = ExtResource("1_80326")
+43
View File
@@ -0,0 +1,43 @@
class_name StateMachine
extends Node
@export var initial_state: AbstractState
var current_state : AbstractState
func init() -> void:
_init_states()
if initial_state:
_change_state(initial_state)
func process(delta: float) -> void:
if current_state:
current_state.process(delta)
func physics_process(delta: float) -> void:
if current_state:
current_state.physics_process(delta)
func _change_state(new_state: AbstractState) -> void:
if new_state == null: return
if new_state == current_state: return
if current_state:
current_state.exit()
current_state = new_state
current_state.enter()
func _init_states() -> void:
for child in get_children():
if not child is AbstractState: continue
var state := child as AbstractState
state.init()
state.switch_state.connect(_change_state)
+1
View File
@@ -0,0 +1 @@
uid://cwd731cnbgann
+6
View File
@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://blxgfix54dxq3"]
[ext_resource type="Script" uid="uid://cwd731cnbgann" path="res://game/state_machine/state_machine.gd" id="1_ncw1q"]
[node name="StateMachine" type="Node" unique_id=560273456]
script = ExtResource("1_ncw1q")