Added corruption shader
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@@ -34,6 +34,7 @@ var _last_wall_normal: = 0.0
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@onready var attack_left_sprite : AnimatedSprite2D = $AttackLeftSprite
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@onready var attack_right_sprite : AnimatedSprite2D = $AttackRightSprite
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@onready var camera : Camera2D = $Camera2D
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@onready var state_machine : StateMachine = $StateMachine
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@onready var jump_buffer_timer : Timer = $JumpBufferTimer
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@@ -569,6 +569,9 @@ sprite_frames = SubResource("SpriteFrames_i4f54")
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animation = &"attack"
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1654451713]
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limit_bottom = 0
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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[node name="StateMachine" parent="." unique_id=560273456 node_paths=PackedStringArray("initial_state") instance=ExtResource("2_x4rrl")]
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initial_state = NodePath("IdleState")
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