Added corruption shader

This commit is contained in:
2026-06-29 18:00:52 +03:00
parent fd76d2e0c2
commit 05b31471aa
7 changed files with 64 additions and 5 deletions
+1
View File
@@ -34,6 +34,7 @@ var _last_wall_normal: = 0.0
@onready var attack_left_sprite : AnimatedSprite2D = $AttackLeftSprite
@onready var attack_right_sprite : AnimatedSprite2D = $AttackRightSprite
@onready var camera : Camera2D = $Camera2D
@onready var state_machine : StateMachine = $StateMachine
@onready var jump_buffer_timer : Timer = $JumpBufferTimer
+3
View File
@@ -569,6 +569,9 @@ sprite_frames = SubResource("SpriteFrames_i4f54")
animation = &"attack"
[node name="Camera2D" type="Camera2D" parent="." unique_id=1654451713]
limit_bottom = 0
drag_horizontal_enabled = true
drag_vertical_enabled = true
[node name="StateMachine" parent="." unique_id=560273456 node_paths=PackedStringArray("initial_state") instance=ExtResource("2_x4rrl")]
initial_state = NodePath("IdleState")