40 lines
876 B
Python
40 lines
876 B
Python
"""
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Player entity class
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"""
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import pygame
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class Player(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((50, 75))
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self.image.fill((153, 151, 0))
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self.rect = self.image.get_rect()
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self.rect.center = (100, 400)
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self.speed = 0.0
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self.isJumping = False
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self.isCrouching = False
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self.hoverCount = 0
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self.isOnFloor = False
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def crouch(self):
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if not self.isCrouching:
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self.isCrouching = True
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self.rect = self.rect.inflate(0, -25)
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def standup(self):
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if self.isCrouching:
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self.isCrouching = False
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self.rect = self.rect.inflate(0, 25)
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def update(self):
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if not self.speed: self.rect.y += 1
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self.speed += 0.17
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self.rect.y += self.speed
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