34 lines
1.0 KiB
Python
34 lines
1.0 KiB
Python
"""
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Cloud entity class
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"""
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import pygame
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import random
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class Cloud(pygame.sprite.Sprite):
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((random.randint(150, 350),
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random.randint(50, 150)))
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self.image.fill((random.randint(235, 255),
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random.randint(235, 255),
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random.randint(235, 255)))
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self.rect = self.image.get_rect()
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self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
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mainGameClass.getScreenHeight()/2 -
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random.randint(100,
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mainGameClass.getScreenHeight()/2-100))
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self.speed = random.randint(1, 3)*mainGameClass.getGameSpeed() / 6
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self.__doubleX = float(self.rect.x)
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def update(self):
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if (self.rect.x < -self.rect.width):
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self.kill()
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self.__doubleX -= self.speed
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self.rect.x = self.__doubleX
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