185 lines
6.9 KiB
Python
185 lines
6.9 KiB
Python
"""
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Enemy entity class
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"""
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import pygame
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class EndSceen():
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def __init__(self, mainGameClass):
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self.fontGameOver = pygame.font.Font(mainGameClass.getFont(), 56)
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self.fontLeaderBoard = pygame.font.Font(mainGameClass.getFont(), 30)
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self.fontLeaderBoardActive = pygame.font.Font(mainGameClass.getFont(), 30)
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self.fontLeaderBoardActive.underline = True
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self.fontError = pygame.font.Font(mainGameClass.getFont(), 15)
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self.game = mainGameClass
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def newEndScreen(self):
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self.endScreenTimer = 0;
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self.playerName = 'Player'
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self.scoresFromFile = []
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self.data = []
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self.isBackButton = True
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fileWithData = open('leaders.txt')
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for line in fileWithData:
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oneStr = line.split()
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if (len(oneStr) == 3):
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self.data.append([oneStr[0][:10], int(oneStr[1]), float(oneStr[2])])
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fileWithData.close()
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self.sortedDataByScores = sorted(enumerate(self.data), key=lambda i: i[1][1], reverse=True)
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def renderText(self, text, font, color, center, backColor=None):
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render = font.render(text, True, color, backColor)
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rect = render.get_rect()
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rect.center = center
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self.game.screen.blit(render, rect)
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def drawTableLB(self, number):
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j = 1
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placeFlag = False
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for i in [i[0] for i in self.sortedDataByScores[:number]]:
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# print(self.data[i])
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if (self.game.getScore() > self.data[i][1] and not placeFlag):
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self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, self.playerName[:10], self.game.getScore(), self.game.getTime()),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + j*50))
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j += 1
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placeFlag = True
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if (j > number):
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break
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formatDataForOnePlayer = ' {0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, *self.data[i])
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self.renderText(formatDataForOnePlayer,
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + j*50))
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j += 1
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if (j > number):
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break
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if not placeFlag and j <= number:
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self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, self.playerName[:10], self.game.getScore(), self.game.getTime()),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + j*50))
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self.renderText(' {0:>3} {1:^10} {2:>6} {3:>8} '.format('..','.....', '..', '.....'),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + (number + 1)*50))
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# for i in rows:
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def getScorePosition(self, score):
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counter = 1
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for i in self.sortedDataByScores:
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if i[1][1] < score:
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return counter
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else:
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counter += 1
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return counter
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def render(self):
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backGround = pygame.Surface(self.game.screenSize, pygame.SRCALPHA)
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backGround.fill((0,0,0,200))
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self.game.screen.blit(backGround, (0,0))
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self.renderText('GAME OVER',
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self.fontGameOver, (255, 255, 255),
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(self.game.getScreenWidth()/2,50))
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self.renderText('Leaderboard',
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100))
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self.drawTableLB(5)
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cursorChar = ' '
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if self.endScreenTimer > self.game.targetFps / 3:
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cursorChar = '_'
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if self.endScreenTimer > 2 * self.game.targetFps / 3:
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self.endScreenTimer = 0
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self.endScreenTimer += 1
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if len(self.playerName) > 0:
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self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(self.getScorePosition(self.game.getScore()), self.playerName[:10] + (cursorChar if len(self.playerName) < 10 else ''), self.game.getScore(), self.game.getTime()),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + (5 + 2)*50))
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else:
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self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(self.getScorePosition(self.game.getScore()), self.playerName[:10] + (cursorChar if len(self.playerName) < 10 else ''), self.game.getScore(), self.game.getTime()),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + (5 + 2)*50), (200, 20, 20))
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self.renderText(' {0:^30} '.format('Missing player name'),
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self.fontError, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + (5 + 2)*50 + 25))
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self.renderText('Back',
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self.fontLeaderBoard if not self.isBackButton else self.fontLeaderBoardActive, (255, 255, 255),
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(self.game.getScreenWidth()/2 - 100, self.game.getScreenHeight() - 80))
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self.renderText('Continue',
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self.fontLeaderBoard if self.isBackButton else self.fontLeaderBoardActive, (255, 255, 255),
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(self.game.getScreenWidth()/2 + 100, self.game.getScreenHeight() - 80))
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def control(self, event):
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if event.type == pygame.KEYDOWN and self.game.isGameOver:
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if event.key == pygame.K_RIGHT:
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self.isBackButton = False
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elif event.key == pygame.K_LEFT:
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self.isBackButton = True
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elif event.key == pygame.K_RETURN:
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if len(self.playerName) > 0:
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self.saveResults()
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if self.isBackButton:
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self.game.newGame()
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else:
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self.game.newGame()
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elif event.key == pygame.K_BACKSPACE:
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self.playerName = self.playerName[:len(self.playerName) - 1]
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elif len(pygame.key.name(event.key)) == 1 and len(self.playerName) < 10:
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if pygame.key.get_mods() & pygame.KMOD_LSHIFT:
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self.playerName += pygame.key.name(event.key).upper()
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else:
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self.playerName += pygame.key.name(event.key).lower()
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# self.playerName += self.game.charKeys[event.key]
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def saveResults(self):
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with open ('leaders.txt', 'r') as fileWithData:
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tmpData = fileWithData.readlines()
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fileWithData.close()
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newData = []
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for line in tmpData:
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if len(line.split()) == 3:
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if not (line.split()[0].rstrip() == self.playerName.rstrip()):
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newData.append(line)
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newData.append('{0} {1} {2:.2f}\n'.format(self.playerName, self.game.getScore(), self.game.getTime()))
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with open ('leaders.txt', 'w') as fileWithData:
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fileWithData.writelines(newData)
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fileWithData.close()
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