280 lines
8.0 KiB
Python
280 lines
8.0 KiB
Python
"""
|
|
Main game class
|
|
"""
|
|
|
|
|
|
import pygame
|
|
import random
|
|
|
|
from collections import deque
|
|
|
|
from Player import Player
|
|
from StandingEnemy import StandingEnemy
|
|
from FlyingEnemy import FlyingEnemy
|
|
from Cloud import Cloud
|
|
from Floor import Floor
|
|
|
|
|
|
class Drakora():
|
|
def getGameSpeed(self):
|
|
return self.__gameSpeed
|
|
|
|
|
|
def getScore(self):
|
|
return self.__score
|
|
|
|
|
|
def getScreenWidth(self):
|
|
return self.screenSize[0]
|
|
|
|
|
|
def getScreenHeight(self):
|
|
return self.screenSize[1]
|
|
|
|
|
|
def getFloorHeight(self):
|
|
return self.floorHeight
|
|
|
|
|
|
def addScore(self, score):
|
|
self.__score += score
|
|
|
|
if self.__score%self.speedUpRate == 0:
|
|
self.__gameSpeed += self.__score/self.speedUpRate
|
|
self.speedUpLabelCD = self.targetFps
|
|
|
|
|
|
def newGame(self):
|
|
for enemy in self.enemies:
|
|
enemy.kill()
|
|
|
|
if self.player: self.player.kill()
|
|
|
|
self.player = Player()
|
|
self.players.add(self.player)
|
|
|
|
self.__score = 0
|
|
self.isGameOver = False
|
|
self.isPaused = False
|
|
|
|
self.__gameSpeed = 2
|
|
|
|
self.enemyCount = 0
|
|
self.enemyChance = 100.0
|
|
|
|
self.speedUpLabelCD = 0
|
|
self.nextEnemyMustBeFlying = False
|
|
self.enemyCD = self.getNextEnemyCD()
|
|
|
|
|
|
def __init__(self):
|
|
random.seed()
|
|
pygame.init()
|
|
self.screenSize = (800, 600)
|
|
self.screen = pygame.display.set_mode(self.screenSize)
|
|
pygame.display.set_caption('Drakora')
|
|
self.clock = pygame.time.Clock()
|
|
|
|
self.buttonsPause = (pygame.K_p,)
|
|
self.buttonsQuit = (pygame.K_F10,)
|
|
self.buttonsNewGame = (pygame.K_RETURN,)
|
|
|
|
self.targetFps = 120
|
|
|
|
self.floorHeight = 50
|
|
|
|
self.players = pygame.sprite.Group()
|
|
self.floors = pygame.sprite.Group()
|
|
self.enemies = pygame.sprite.Group()
|
|
self.cloudGroups = (pygame.sprite.Group(),
|
|
pygame.sprite.Group(),
|
|
pygame.sprite.Group(),)
|
|
self.player = None
|
|
|
|
self.floors.add(Floor(self))
|
|
|
|
self.speedUpRate = 25
|
|
|
|
self.godmodeCount = 0
|
|
self.isGodmode = False
|
|
|
|
|
|
font = pygame.font.match_font('liberation mono')
|
|
self.fontScore = pygame.font.Font(font, 32)
|
|
self.fontMessage = pygame.font.Font(font, 56)
|
|
self.fontGodmode = pygame.font.Font(font, 12)
|
|
|
|
self.charKeys = {
|
|
pygame.K_a:'a', pygame.K_b:'b', pygame.K_c:'c', pygame.K_d:'d',
|
|
pygame.K_e:'e', pygame.K_f:'f', pygame.K_g:'g', pygame.K_h:'h',
|
|
pygame.K_i:'i', pygame.K_j:'j', pygame.K_k:'k', pygame.K_l:'l',
|
|
pygame.K_m:'m', pygame.K_n:'n', pygame.K_o:'o', pygame.K_p:'p',
|
|
pygame.K_q:'q', pygame.K_r:'r', pygame.K_s:'s', pygame.K_t:'t',
|
|
pygame.K_u:'u', pygame.K_v:'v', pygame.K_w:'w', pygame.K_x:'x',
|
|
pygame.K_y:'y', pygame.K_z:'z',
|
|
}
|
|
self.pressedKeys = deque(maxlen=10)
|
|
self.isPressedKeysUpdated = True
|
|
|
|
self.newGame()
|
|
|
|
|
|
def __del__(self):
|
|
pygame.quit()
|
|
|
|
|
|
def renderText(self, text, font, color, center):
|
|
render = font.render(text, True, color)
|
|
rect = render.get_rect()
|
|
rect.center = center
|
|
self.screen.blit(render, rect)
|
|
|
|
|
|
def render(self):
|
|
self.screen.fill((102, 153, 255))
|
|
for cloudGroup in self.cloudGroups: cloudGroup.draw(self.screen)
|
|
self.enemies.draw(self.screen)
|
|
self.players.draw(self.screen)
|
|
self.floors.draw(self.screen)
|
|
|
|
self.renderText('%d'%(self.__score),
|
|
self.fontScore, (255, 255, 255),
|
|
(self.getScreenWidth()/2,20))
|
|
|
|
if self.isGameOver:
|
|
self.renderText('GAME OVER',
|
|
self.fontMessage, (255, 255, 255),
|
|
tuple(i/2 for i in self.screenSize))
|
|
elif self.isPaused:
|
|
self.renderText('PAUSED',
|
|
self.fontMessage, (255, 255, 255),
|
|
tuple(i/2 for i in self.screenSize))
|
|
elif self.speedUpLabelCD > 0:
|
|
self.speedUpLabelCD -= 1
|
|
self.renderText('SPEED UP',
|
|
self.fontMessage, (255, 255, 255),
|
|
tuple(i/2 for i in self.screenSize))
|
|
|
|
if self.isGodmode:
|
|
self.renderText('godmode',
|
|
self.fontGodmode, (255, 255, 255),
|
|
(self.getScreenWidth()/2,40))
|
|
|
|
pygame.display.flip()
|
|
|
|
|
|
def getNextEnemyCD(self):
|
|
if self.enemyCount == 0:
|
|
return 1000
|
|
elif self.enemyCount <= 5:
|
|
return 800 - 100*self.enemyCount
|
|
elif self.enemyCount%self.speedUpRate == 0:
|
|
return 1000
|
|
elif self.nextEnemyMustBeFlying:
|
|
return 600
|
|
else:
|
|
return 300
|
|
|
|
|
|
def collideCheck(self):
|
|
if pygame.sprite.spritecollideany(self.player, self.enemies):
|
|
if not self.isGodmode: self.isGameOver = True
|
|
|
|
self.player.isOnFloor = False
|
|
|
|
while pygame.sprite.spritecollideany(self.player, self.floors):
|
|
self.player.isOnFloor = True
|
|
self.player.rect.y -= 1
|
|
|
|
|
|
def doCheats(self):
|
|
if self.isPressedKeysUpdated:
|
|
pressedKeysStr = ''.join(self.pressedKeys)
|
|
if pressedKeysStr.endswith('godmode'):
|
|
self.isGodmode = not self.isGodmode
|
|
self.isPressedKeysUpdated = False
|
|
|
|
|
|
def logic(self):
|
|
self.player.updateSpeed(self.__gameSpeed)
|
|
|
|
for event in pygame.event.get():
|
|
self.player.control(event)
|
|
|
|
if event.type == pygame.QUIT:
|
|
return False
|
|
|
|
elif event.type == pygame.KEYDOWN:
|
|
if event.key in self.buttonsQuit:
|
|
return False
|
|
elif event.key in self.buttonsNewGame:
|
|
if self.isGameOver or self.isGodmode: self.newGame()
|
|
elif event.key in self.buttonsPause:
|
|
self.isPaused = not self.isPaused
|
|
|
|
elif event.type == pygame.KEYUP:
|
|
if event.key in self.charKeys:
|
|
self.pressedKeys.append(self.charKeys[event.key])
|
|
self.isPressedKeysUpdated = True
|
|
|
|
self.doCheats()
|
|
|
|
if not self.isGameOver and not self.isPaused:
|
|
for cloudGroup in self.cloudGroups: cloudGroup.update()
|
|
self.enemies.update()
|
|
self.players.update()
|
|
self.floors.update()
|
|
|
|
self.enemyCD -= self.__gameSpeed
|
|
|
|
if random.randint(1, 200) == 1:
|
|
cloudType = random.randint(0, 2)
|
|
cloud = Cloud(self, cloudType)
|
|
self.cloudGroups[cloudType].add(cloud)
|
|
|
|
if self.enemyCD <= 0:
|
|
self.enemyChance += (1/self.targetFps) * self.enemyChance/8
|
|
|
|
if random.randint(1, 150) < self.enemyChance:
|
|
self.enemyCount += 1
|
|
self.enemyChance = 1
|
|
|
|
if self.nextEnemyMustBeFlying:
|
|
enemy = FlyingEnemy(self)
|
|
else:
|
|
enemy = StandingEnemy(self)
|
|
|
|
if self.__score < 10:
|
|
self.nextEnemyMustBeFlying = False
|
|
|
|
elif self.__score < 20:
|
|
self.nextEnemyMustBeFlying = random.randint(1, 100) > 95
|
|
|
|
elif self.__score < 40:
|
|
self.nextEnemyMustBeFlying = random.randint(1, 100) > 85
|
|
|
|
else:
|
|
self.nextEnemyMustBeFlying = random.randint(1, 100) > 75
|
|
|
|
self.enemyCD = self.getNextEnemyCD()
|
|
|
|
self.enemies.add(enemy)
|
|
|
|
self.collideCheck()
|
|
|
|
return True
|
|
|
|
|
|
def play(self):
|
|
isRunning = True
|
|
while isRunning:
|
|
self.clock.tick(self.targetFps)
|
|
self.render()
|
|
isRunning = self.logic()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
drakora = Drakora()
|
|
drakora.play()
|
|
del Drakora
|