""" Enemy entity class """ import pygame import random class Enemy(pygame.sprite.Sprite): def __init__(self, mainGameClass): pygame.sprite.Sprite.__init__(self) self.thisGame = mainGameClass self.height = (mainGameClass.getScreenHeight() - mainGameClass.getFloorHeight()) def update(self): if (self.rect.x < -self.rect.width): self.kill() self.thisGame.addScore(1) self.rect.x -= self.speed