""" Cloud entity class """ import pygame import random class Cloud(pygame.sprite.Sprite): def __init__(self, mainGameClass, cloudType): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((random.randint(150, 350), random.randint(50, 150))) color = 255 - 15 * (3-cloudType) self.image.fill((color, color, color)) self.rect = self.image.get_rect() self.rect.center = ( mainGameClass.getScreenWidth() + self.rect.width, mainGameClass.getScreenHeight()/2 - random.randint(100, mainGameClass.getScreenHeight()/2-100) + 50*(2-cloudType) ) self.speed = cloudType*mainGameClass.getGameSpeed() / 6 self.__doubleX = float(self.rect.x) def update(self): if (self.rect.x < -self.rect.width): self.kill() self.__doubleX -= self.speed self.rect.x = self.__doubleX