Flying enemy sprites

This commit is contained in:
2021-04-03 21:24:55 +03:00
parent 5a2dbcce61
commit feefe9f9c0
5 changed files with 34 additions and 6 deletions
+1
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@@ -80,6 +80,7 @@ class Drakora():
self.speedUpLabelCD = 0
self.nextEnemyMustBeFlying = False
self.enemyCD = self.getNextEnemyCD()
self.speedUpCheatLabelCD = 0
+31 -3
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@@ -5,17 +5,33 @@ Flying enemy entity class
import pygame
import random
import math
import os
from Enemy import Enemy
class FlyingEnemy(Enemy):
imgDir = os.path.join(os.path.dirname(__file__), 'data')
senemyImage = pygame.image.load(os.path.join(imgDir, 'fenemy.png'))#.convert()
images = (
pygame.transform.scale(senemyImage.subsurface((0, 0, 16, 8)), (64, 32)),
pygame.transform.scale(senemyImage.subsurface((16, 0, 16, 8)), (64, 32)),
pygame.transform.scale(senemyImage.subsurface((32, 0, 16, 8)), (64, 32)),
)
for image in images:
image.set_colorkey((255,0,255))
def __init__(self, mainGameClass):
Enemy.__init__(self, mainGameClass)
self.subtype = random.randint(1, 7)
self.updateCount = 0
self.currentImage = 0
self.subtype = random.randint(1, 10)
self.image = FlyingEnemy.images[self.currentImage]
self.image = pygame.Surface((50, 25))
self.image.fill((51, 51, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2 + 10 + 10*self.subtype
@@ -23,3 +39,15 @@ class FlyingEnemy(Enemy):
self.height)
self.speed = self.thisGame.getGameSpeed()*2
def update(self):
super().update()
self.updateCount += 1
if self.updateCount >= 22 - math.log2(self.thisGame.getGameSpeed()) * 2:
self.currentImage += 1
if self.currentImage >= len(FlyingEnemy.images):
self.currentImage = 0
self.image = FlyingEnemy.images[self.currentImage]
self.updateCount = 0
+2 -3
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@@ -94,7 +94,7 @@ class Player(pygame.sprite.Sprite):
def update(self):
if not self.speed: self.rect.y += 1
self.updateCount += 1
if not self.isDownJump:
self.hoverCount = 0
@@ -134,8 +134,7 @@ class Player(pygame.sprite.Sprite):
self.rect.y += self.speed
self.updateCount += 1
if self.updateCount == 22 - math.log2(self.gameSpeed) * 2:
if self.updateCount >= 22 - math.log2(self.gameSpeed) * 2:
if self.isOnFloor:
if self.isCrouching:
self.currentCrouchImage += 1
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