Flying enemy sprites
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@@ -94,7 +94,7 @@ class Player(pygame.sprite.Sprite):
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def update(self):
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if not self.speed: self.rect.y += 1
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self.updateCount += 1
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if not self.isDownJump:
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self.hoverCount = 0
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@@ -134,8 +134,7 @@ class Player(pygame.sprite.Sprite):
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self.rect.y += self.speed
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self.updateCount += 1
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if self.updateCount == 22 - math.log2(self.gameSpeed) * 2:
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if self.updateCount >= 22 - math.log2(self.gameSpeed) * 2:
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if self.isOnFloor:
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if self.isCrouching:
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self.currentCrouchImage += 1
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