Jump update (step 2)

This commit is contained in:
2021-04-02 11:45:15 +03:00
parent 8ba29ab9e5
commit f1a7a7b617
2 changed files with 62 additions and 9 deletions
+15 -7
View File
@@ -58,9 +58,6 @@ class Player(pygame.sprite.Sprite):
def update(self):
if not self.speed: self.rect.y += 1
self.speed += 0.07 * self.gameSpeed
self.rect.y += self.speed
if not self.isDownJump:
self.hoverCount = 0
@@ -81,10 +78,21 @@ class Player(pygame.sprite.Sprite):
self.standup()
if self.isJumping:
maxHoverCount = 30
if self.isDownJump and self.hoverCount < maxHoverCount:
self.speed -= self.gameSpeed/10 * (math.sin(2*math.pi*self.hoverCount/(2*maxHoverCount)+math.pi/2)+1)/2.5+0.2
self.hoverCount += 1
# maxHoverCount = 30
if self.gameSpeed <= 2: maxHoverCount = 30
elif self.gameSpeed <= 4: maxHoverCount = 23
elif self.gameSpeed <= 8: maxHoverCount = 16
elif self.gameSpeed <= 16: maxHoverCount = 9
elif self.gameSpeed <= 32: maxHoverCount = 5
elif self.gameSpeed <= 64: maxHoverCount = 2
else: maxHoverCount = 1
if self.isDownJump and self.hoverCount < maxHoverCount:
self.speed -= self.gameSpeed/8 * ((math.cos(2*math.pi*self.hoverCount/(2*maxHoverCount))+1)/2.5+0.2)
self.hoverCount += 1
else:
self.isJumping = False
else:
self.speed += 0.07 * self.gameSpeed
self.rect.y += self.speed