Fix standing enemies collision
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@@ -16,6 +16,12 @@ class Enemy(pygame.sprite.Sprite):
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self.height = (mainGameClass.getScreenHeight()
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- mainGameClass.getFloorHeight())
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self.collisionBoxes = pygame.sprite.Group()
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def getCollisionBoxes(self):
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return self.collisionBoxes
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def update(self):
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if (self.rect.x < -self.rect.width):
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@@ -23,3 +29,6 @@ class Enemy(pygame.sprite.Sprite):
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self.thisGame.addScore(1)
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self.rect.x -= self.speed
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for i in self.collisionBoxes:
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i.setX(self.rect.x)
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