diff --git a/Player.py b/Player.py index 7d977be..3770633 100644 --- a/Player.py +++ b/Player.py @@ -44,8 +44,7 @@ class Player(pygame.sprite.Sprite): pygame.sprite.Sprite.__init__(self) self.image = self.walkImages[self.currentWalkImage] - # self.image = pygame.Surface((50, 75)) - # self.image.fill((153, 151, 0)) + self.rect = self.image.get_rect() self.rect.center = (100, 400) self.speed = 0.0 @@ -65,7 +64,6 @@ class Player(pygame.sprite.Sprite): if not self.isCrouching: self.isCrouching = True self.rect = self.rect.inflate(0, -32) - # self.image.set_clip((50, 50)) def standup(self):