Merge branch 'debug' into Collision

This commit is contained in:
Nikolai Andreichik
2021-04-06 02:15:51 -07:00
committed by GitHub
11 changed files with 262 additions and 116 deletions
+6 -4
View File
@@ -14,11 +14,13 @@ from CollisionBox import CollisionBox
class FlyingEnemy(Enemy):
imgDir = os.path.join(os.path.dirname(__file__), 'data')
senemyImage = pygame.image.load(os.path.join(imgDir, 'fenemy.png'))#.convert()
senemyImage = pygame.image.load(
os.path.join(imgDir, 'fenemy.png')
)#.convert()
images = (
pygame.transform.scale(senemyImage.subsurface((0, 0, 16, 8)), (64, 32)),
pygame.transform.scale(senemyImage.subsurface((16, 0, 16, 8)), (64, 32)),
pygame.transform.scale(senemyImage.subsurface((32, 0, 16, 8)), (64, 32)),
pygame.transform.scale(senemyImage.subsurface((0, 0, 16, 8)),(64, 32)),
pygame.transform.scale(senemyImage.subsurface((16, 0, 16, 8)),(64, 32)),
pygame.transform.scale(senemyImage.subsurface((32, 0, 16, 8)),(64, 32)),
)
for image in images:
image.set_colorkey((255,0,255))