Fixed speeding up. Added 'speed up' message and godmode
This commit is contained in:
+59
-6
@@ -36,8 +36,9 @@ class Drakora():
|
||||
def addScore(self, score):
|
||||
self.__score += score
|
||||
|
||||
if self.__score%25 == 0:
|
||||
if self.__score%self.speedUpRate == 0:
|
||||
self.__gameSpeed += 1
|
||||
self.speedUpLabelCD = self.targetFps
|
||||
|
||||
|
||||
def newGame(self):
|
||||
@@ -55,9 +56,12 @@ class Drakora():
|
||||
|
||||
self.__gameSpeed = 2
|
||||
|
||||
self.enemyCD = 0
|
||||
self.enemyCount = 0
|
||||
self.enemyCD = self.getNextEnemyCD()
|
||||
self.enemyChance = 100.0
|
||||
|
||||
self.speedUpLabelCD = 0
|
||||
|
||||
|
||||
def __init__(self):
|
||||
self.buttonsPause = (pygame.K_p,)
|
||||
@@ -79,6 +83,11 @@ class Drakora():
|
||||
self.clouds = pygame.sprite.Group()
|
||||
self.player = None
|
||||
|
||||
self.speedUpRate = 25
|
||||
|
||||
self.godmodeCount = 0
|
||||
self.isGodmode = False
|
||||
|
||||
random.seed()
|
||||
pygame.init()
|
||||
self.screen = pygame.display.set_mode(self.screenSize)
|
||||
@@ -92,6 +101,7 @@ class Drakora():
|
||||
font = pygame.font.match_font('liberation mono')
|
||||
self.fontScore = pygame.font.Font(font, 32)
|
||||
self.fontMessage = pygame.font.Font(font, 56)
|
||||
self.fontGodmode = pygame.font.Font(font, 12)
|
||||
|
||||
self.newGame()
|
||||
|
||||
@@ -123,13 +133,35 @@ class Drakora():
|
||||
self.renderText('PAUSED',
|
||||
self.fontMessage, (255, 255, 255),
|
||||
tuple(i/2 for i in self.screenSize))
|
||||
elif self.speedUpLabelCD > 0:
|
||||
self.speedUpLabelCD -= 1
|
||||
self.renderText('SPEED UP',
|
||||
self.fontMessage, (255, 255, 255),
|
||||
tuple(i/2 for i in self.screenSize))
|
||||
|
||||
|
||||
|
||||
if self.isGodmode:
|
||||
self.renderText('godmode',
|
||||
self.fontGodmode, (255, 255, 255),
|
||||
(self.getScreenWidth()/2,40))
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
def getNextEnemyCD(self):
|
||||
if self.enemyCount <= 5:
|
||||
return 1000
|
||||
elif self.enemyCount <= 5:
|
||||
return 800 - 100*self.enemyCount
|
||||
elif self.enemyCount%self.speedUpRate == 0:
|
||||
return 1000
|
||||
else:
|
||||
return 300
|
||||
|
||||
def collideCheck(self):
|
||||
if pygame.sprite.spritecollideany(self.player, self.enemies):
|
||||
self.isGameOver = True
|
||||
if not self.isGodmode: self.isGameOver = True
|
||||
|
||||
self.player.isOnFloor = False
|
||||
|
||||
@@ -174,7 +206,7 @@ class Drakora():
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key in self.buttonsQuit:
|
||||
return False
|
||||
if event.key in self.buttonsCrouch:
|
||||
elif event.key in self.buttonsCrouch:
|
||||
self.isDownCrouch = True
|
||||
elif event.key in self.buttonsJump:
|
||||
self.isDownJump = True
|
||||
@@ -186,8 +218,28 @@ class Drakora():
|
||||
elif event.type == pygame.KEYUP:
|
||||
if event.key in self.buttonsCrouch:
|
||||
self.isDownCrouch = False
|
||||
if event.key in self.buttonsJump:
|
||||
godmodeCount = 0
|
||||
elif event.key in self.buttonsJump:
|
||||
self.isDownJump = False
|
||||
godmodeCount = 0
|
||||
elif event.key == pygame.K_g:
|
||||
if self.godmodeCount == 0: self.godmodeCount += 1
|
||||
else: self.godmodeCount == 0
|
||||
elif event.key == pygame.K_o:
|
||||
if (self.godmodeCount == 1 or
|
||||
self.godmodeCount == 4): self.godmodeCount += 1
|
||||
else: self.godmodeCount == 0
|
||||
elif event.key == pygame.K_d:
|
||||
if (self.godmodeCount == 2 or
|
||||
self.godmodeCount == 5): self.godmodeCount += 1
|
||||
else: self.godmodeCount == 0
|
||||
elif event.key == pygame.K_m:
|
||||
if self.godmodeCount == 3: self.godmodeCount += 1
|
||||
else: self.godmodeCount == 0
|
||||
elif event.key == pygame.K_e:
|
||||
if self.godmodeCount == 6:
|
||||
self.godmodeCount == 0
|
||||
self.isGodmode = not self.isGodmode
|
||||
|
||||
if not self.isGameOver and not self.isPaused:
|
||||
self.sprites.update()
|
||||
@@ -203,7 +255,8 @@ class Drakora():
|
||||
self.enemyChance += (1/self.targetFps) * self.enemyChance/8
|
||||
|
||||
if random.randint(1, 150) < self.enemyChance:
|
||||
self.enemyCD = 300
|
||||
self.enemyCount += 1
|
||||
self.enemyCD = self.getNextEnemyCD()
|
||||
self.enemyChance = 1
|
||||
enemy = Enemy(self)
|
||||
self.enemies.add(enemy)
|
||||
|
||||
Reference in New Issue
Block a user