Fixed BG sprite glitch. Minor fixes
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+5
-20
@@ -9,6 +9,7 @@ import os
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from collections import deque
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from Background import Background
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from Player import Player
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from StandingEnemy import StandingEnemy
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from FlyingEnemy import FlyingEnemy
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@@ -17,13 +18,6 @@ from Floor import Floor
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class Drakora():
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imgDir = os.path.join(os.path.dirname(__file__), 'data')
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backgroundImage = pygame.image.load(os.path.join(imgDir, 'background.png'))#.convert()
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backgroundImages = (
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pygame.transform.scale(backgroundImage.subsurface((0, 0, 800, 150)), (3200, 600)),
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pygame.transform.scale(backgroundImage.subsurface((0, 150, 800, 150)), (3200, 600)),
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)
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def getGameSpeed(self):
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return self.__gameSpeed
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@@ -65,6 +59,8 @@ class Drakora():
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def newGame(self):
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self.background = Background(self)
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for enemy in self.enemies:
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enemy.kill()
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@@ -94,14 +90,12 @@ class Drakora():
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self.speedUpCheatLabelCD = 0
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self.speedDownCheatLabelCD = 0
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self.speedResetCheatLabelCD = 0
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self.backgroundgOffset = [0, self.fourScreenWidths]
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def __init__(self):
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random.seed()
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pygame.init()
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self.screenSize = (800, 600)
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self.fourScreenWidths = self.screenSize[0]*4
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self.screen = pygame.display.set_mode(self.screenSize)
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pygame.display.set_caption('Drakora')
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self.clock = pygame.time.Clock()
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@@ -163,9 +157,7 @@ class Drakora():
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def render(self):
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# self.screen.fill((102, 153, 255))
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self.screen.blit(self.backgroundImages[0], (0-self.backgroundgOffset[0], 0, self.fourScreenWidths-self.backgroundgOffset[0], 600))
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self.screen.blit(self.backgroundImages[1], (0-self.backgroundgOffset[1], 0, self.fourScreenWidths-self.backgroundgOffset[1], 600))
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self.background.draw(self.screen)
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for cloudGroup in self.cloudGroups: cloudGroup.draw(self.screen)
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self.enemies.draw(self.screen)
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self.players.draw(self.screen)
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@@ -299,14 +291,7 @@ class Drakora():
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self.doCheats()
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if not self.isGameOver and not self.isPaused:
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self.backgroundgOffset[0] += self.__gameSpeed
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self.backgroundgOffset[1] += self.__gameSpeed
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if self.backgroundgOffset[0] > self.fourScreenWidths*2:
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self.backgroundgOffset[0] -= self.fourScreenWidths*2
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if self.backgroundgOffset[1] > self.fourScreenWidths*2:
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self.backgroundgOffset[1] -= self.fourScreenWidths*2
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self.background.update()
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for cloudGroup in self.cloudGroups: cloudGroup.update()
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self.enemies.update()
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self.players.update()
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