Fixed BG sprite glitch. Minor fixes
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"""
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Background layer frame entity class
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"""
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import pygame
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class BackgroundLayerFrame(pygame.sprite.Sprite):
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def __init__(self, image, mainGameClass, offset, speedMultiplier):
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pygame.sprite.Sprite.__init__(self)
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self.image = image
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self.mainGameClass = mainGameClass
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self.speedMultiplier = speedMultiplier
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self.rect = self.image.get_rect()
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self.rect.center = (mainGameClass.getScreenWidth()/2 + offset[0],
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mainGameClass.getScreenHeight()/2 + offset[1])
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def update(self):
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self.rect.x -= self.mainGameClass.getGameSpeed() * self.speedMultiplier
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if self.rect.x < -self.rect.width:
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self.rect.x += self.rect.width*2
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