New records load system
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+1
-5
@@ -221,10 +221,6 @@ class Drakora():
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self.fontGodmode, (255, 255, 255),
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(self.getScreenWidth()/2,60))
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self.renderText('%f'%self.player.speed,
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self.fontGodmode, (255, 255, 255),
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(self.getScreenWidth()/2,60))
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pygame.display.flip()
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@@ -240,6 +236,7 @@ class Drakora():
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else:
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return 300
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def collideCheck(self):
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for enemy in self.enemies:
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if pygame.sprite.groupcollide(self.player.getCollisionBoxes(), enemy.getCollisionBoxes(), None, None):
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@@ -249,7 +246,6 @@ class Drakora():
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if self.player.isOnFloor:
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self.player.rect.y += 1
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if not pygame.sprite.spritecollideany(self.player, self.floors):
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self.player.isOnFloor = False
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self.player.rect.y -= 1
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+18
-13
@@ -55,44 +55,49 @@ class EndSceen():
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def getResultsFromFile(self):
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data = []
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with open(self.saveFileName, 'rb') as file:
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for line in file:
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try:
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line = self.shiftRight(line).decode('ascii')
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name, score, time = line.split()
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with open(self.saveFileName, 'rb') as file:
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fileData = self.shiftRight(file.read()).decode('utf-8')
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for line in fileData.split('\n'):
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name, score, time = line.split('\t')
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data.append(
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[name[:10], int(score), float(time)]
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)
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except Exception:
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continue
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pass
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return data
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def saveResults(self):
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data = self.getResultsFromFile()
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# data.append(('{0} {1} {2:.2f}\n'.format(self.playerName,
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# self.game.getScore(), self.game.getTime())))
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data.append(
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[self.playerName[:10],
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int(self.game.getScore()),
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float(self.game.getTime())]
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)
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try:
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with open(self.saveFileName, 'wb') as file:
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for entry in data:
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string = '{} {} {}\n'.format(*entry)
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arr = string.encode('ascii')
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string = '{}\t{}\t{}\n'.format(*entry)
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arr = string.encode('utf-8')
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file.write(self.shiftLeft(arr))
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except Exception:
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pass
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def shift(self, c, offset):
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return (c + offset)%0x100
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def shiftLeft(self, arr):
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return bytearray([x if x == 10 else x-32 for x in arr])
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return bytearray([self.shift(x, -77) for x in arr])
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def shiftRight(self, arr):
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return bytearray([x if x == 10 else x+32 for x in arr])
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return bytearray([self.shift(x, +77) for x in arr])
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def renderText(self, text, font, color, center, backColor=None):
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@@ -190,7 +195,7 @@ class EndSceen():
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),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2, 100 +
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(5 + 2)*50), (200, 20, 20))
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(5 + 2)*50), (208, 85, 52))
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self.renderText(' {0:^30} '.format('Missing player name'),
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self.fontError, (255, 255, 255),
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@@ -110,7 +110,7 @@ class Player(pygame.sprite.Sprite):
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self.collisionBoxes.add(CollisionBox(-10, 5, 30, 20, self.rect.center))
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self.collisionBoxes.add(CollisionBox(0, 35, 25, 40, self.rect.center))
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self.__doubleY = float(self.rect.x)
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self.__doubleY = float(self.rect.y)
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def getCollisionBoxes(self):
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@@ -168,9 +168,9 @@ class Player(pygame.sprite.Sprite):
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gameSpeed = self.mainGameClass.getGameSpeed()
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if self.isJumping:
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if gameSpeed <= 2: maxHoverCount = 30
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elif gameSpeed <= 4: maxHoverCount = 23
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elif gameSpeed <= 8: maxHoverCount = 16
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if gameSpeed <= 2: maxHoverCount = 40
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elif gameSpeed <= 4: maxHoverCount = 29
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elif gameSpeed <= 8: maxHoverCount = 20
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elif gameSpeed <= 16: maxHoverCount = 9
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elif gameSpeed <= 32: maxHoverCount = 5
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elif gameSpeed <= 64: maxHoverCount = 2
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@@ -178,8 +178,8 @@ class Player(pygame.sprite.Sprite):
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if self.isDownJump and self.hoverCount < maxHoverCount:
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self.speed -= gameSpeed/8 * (
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(math.cos(2*math.pi*self.hoverCount/
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(2*maxHoverCount))+1)/2.5 + 0.2
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(math.cos(2*math.pi*self.hoverCount/(2*maxHoverCount))
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+ 1)/2.5 + 0.2
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)
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self.hoverCount += 1
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else:
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@@ -1,3 +0,0 @@
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Player1 1 10
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Player2 2 20
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Player3 3 30
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