New records load system

This commit is contained in:
2021-04-07 12:47:37 +03:00
parent 5efef62b28
commit 5f3f69fc31
4 changed files with 35 additions and 37 deletions
+2 -6
View File
@@ -221,10 +221,6 @@ class Drakora():
self.fontGodmode, (255, 255, 255),
(self.getScreenWidth()/2,60))
self.renderText('%f'%self.player.speed,
self.fontGodmode, (255, 255, 255),
(self.getScreenWidth()/2,60))
pygame.display.flip()
@@ -240,6 +236,7 @@ class Drakora():
else:
return 300
def collideCheck(self):
for enemy in self.enemies:
if pygame.sprite.groupcollide(self.player.getCollisionBoxes(), enemy.getCollisionBoxes(), None, None):
@@ -249,10 +246,9 @@ class Drakora():
if self.player.isOnFloor:
self.player.rect.y += 1
if not pygame.sprite.spritecollideany(self.player, self.floors):
self.player.isOnFloor = False
self.player.rect.y -= 1
self.player.rect.y -= 1
else:
if pygame.sprite.spritecollideany(self.player, self.floors):
self.player.isOnFloor = True