Updated cheat system. Code rework

This commit is contained in:
2021-04-06 10:15:10 +03:00
parent bf9208577b
commit 29d5676947
9 changed files with 265 additions and 103 deletions
+56 -19
View File
@@ -8,11 +8,19 @@ import pygame
class EndSceen():
def __init__(self, mainGameClass):
self.fontGameOver = pygame.font.Font(mainGameClass.getFont(), 56)
self.fontLeaderBoard = pygame.font.Font(mainGameClass.getFont(), 30)
self.fontLeaderBoardActive = pygame.font.Font(mainGameClass.getFont(), 30)
self.fontGameOver = pygame.font.Font(
mainGameClass.getFont(), 56
)
self.fontLeaderBoard = pygame.font.Font(
mainGameClass.getFont(), 30
)
self.fontLeaderBoardActive = pygame.font.Font(
mainGameClass.getFont(), 30
)
self.fontLeaderBoardActive.underline = True
self.fontError = pygame.font.Font(mainGameClass.getFont(), 15)
self.fontError = pygame.font.Font(
mainGameClass.getFont(), 15
)
self.game = mainGameClass
@@ -31,11 +39,14 @@ class EndSceen():
oneStr = line.split()
if (len(oneStr) == 3):
self.data.append([oneStr[0][:10], int(oneStr[1]), float(oneStr[2])])
self.data.append(
[oneStr[0][:10], int(oneStr[1]), float(oneStr[2])]
)
fileWithData.close()
self.sortedDataByScores = sorted(enumerate(self.data), key=lambda i: i[1][1], reverse=True)
self.sortedDataByScores = sorted(enumerate(self.data),
key=lambda i: i[1][1], reverse=True)
def renderText(self, text, font, color, center, backColor=None):
@@ -52,7 +63,10 @@ class EndSceen():
# print(self.data[i])
if (self.game.getScore() > self.data[i][1] and not placeFlag):
self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, self.playerName[:10], self.game.getScore(), self.game.getTime()),
self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j,
self.playerName[:10], self.game.getScore(),
self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + j*50))
j += 1
@@ -61,7 +75,8 @@ class EndSceen():
if (j > number):
break
formatDataForOnePlayer = ' {0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, *self.data[i])
formatDataForOnePlayer = ' {0:3} {1:^10} {2:6d} {3:8.2f} '.format(
j, *self.data[i])
self.renderText(formatDataForOnePlayer,
self.fontLeaderBoard, (255, 255, 255),
@@ -73,12 +88,17 @@ class EndSceen():
break
if not placeFlag and j <= number:
self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, self.playerName[:10], self.game.getScore(), self.game.getTime()),
self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(
j, self.playerName[:10], self.game.getScore(),
self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + j*50))
self.renderText(' {0:>3} {1:^10} {2:>6} {3:>8} '.format('..','.....', '..', '.....'),
self.renderText(' {0:>3} {1:^10} {2:>6} {3:>8} '.format(
'..','.....', '..', '.....'
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (number + 1)*50))
@@ -119,25 +139,40 @@ class EndSceen():
self.endScreenTimer += 1
if len(self.playerName) > 0:
self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(self.getScorePosition(self.game.getScore()), self.playerName[:10] + (cursorChar if len(self.playerName) < 10 else ''), self.game.getScore(), self.game.getTime()),
self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(
self.getScorePosition(self.game.getScore()),
self.playerName[:10] + (cursorChar
if len(self.playerName) < 10 else ''),
self.game.getScore(), self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (5 + 2)*50))
else:
self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(self.getScorePosition(self.game.getScore()), self.playerName[:10] + (cursorChar if len(self.playerName) < 10 else ''), self.game.getScore(), self.game.getTime()),
self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(
self.getScorePosition(self.game.getScore()),
self.playerName[:10] + (cursorChar
if len(self.playerName) < 10 else ''),
self.game.getScore(), self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (5 + 2)*50), (200, 20, 20))
(self.game.getScreenWidth()/2, 100 +
(5 + 2)*50), (200, 20, 20))
self.renderText(' {0:^30} '.format('Missing player name'),
self.fontError, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (5 + 2)*50 + 25))
self.renderText('Back',
self.fontLeaderBoard if not self.isBackButton else self.fontLeaderBoardActive, (255, 255, 255),
(self.game.getScreenWidth()/2 - 100, self.game.getScreenHeight() - 80))
self.fontLeaderBoard if not self.isBackButton else
self.fontLeaderBoardActive, (255, 255, 255),
(self.game.getScreenWidth()/2 - 100,
self.game.getScreenHeight() - 80))
self.renderText('Continue',
self.fontLeaderBoard if self.isBackButton else self.fontLeaderBoardActive, (255, 255, 255),
(self.game.getScreenWidth()/2 + 100, self.game.getScreenHeight() - 80))
self.fontLeaderBoard if self.isBackButton else
self.fontLeaderBoardActive, (255, 255, 255),
(self.game.getScreenWidth()/2 + 100,
self.game.getScreenHeight() - 80))
def control(self, event):
if event.type == pygame.KEYDOWN and self.game.isGameOver:
@@ -159,7 +194,8 @@ class EndSceen():
elif event.key == pygame.K_BACKSPACE:
self.playerName = self.playerName[:len(self.playerName) - 1]
elif len(pygame.key.name(event.key)) == 1 and len(self.playerName) < 10:
elif len(pygame.key.name(event.key)) == 1 and
len(self.playerName) < 10:
if pygame.key.get_mods() & pygame.KMOD_LSHIFT:
self.playerName += pygame.key.name(event.key).upper()
else:
@@ -177,7 +213,8 @@ class EndSceen():
if not (line.split()[0].rstrip() == self.playerName.rstrip()):
newData.append(line)
newData.append('{0} {1} {2:.2f}\n'.format(self.playerName, self.game.getScore(), self.game.getTime()))
newData.append('{0} {1} {2:.2f}\n'.format(self.playerName,
self.game.getScore(), self.game.getTime()))
with open ('leaders.txt', 'w') as fileWithData:
fileWithData.writelines(newData)