Fixed collision hang
This commit is contained in:
+1
-3
@@ -17,7 +17,6 @@ from Cloud import Cloud
|
||||
from Floor import Floor
|
||||
from EndSceen import EndSceen
|
||||
|
||||
|
||||
class Drakora():
|
||||
def getGameSpeed(self):
|
||||
return self.__gameSpeed
|
||||
@@ -256,8 +255,7 @@ class Drakora():
|
||||
|
||||
if self.player.isOnFloor:
|
||||
while pygame.sprite.spritecollideany(self.player, self.floors):
|
||||
self.player.rect.y -= 0.1
|
||||
self.player._Player__doubleY -= 0.1
|
||||
self.player.moveDown(-0.1)
|
||||
|
||||
|
||||
def doCheats(self):
|
||||
|
||||
Reference in New Issue
Block a user