Fixed first enemies type
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+1
-1
@@ -73,7 +73,7 @@ class Player(pygame.sprite.Sprite):
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class Enemy(pygame.sprite.Sprite):
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def setNextEnemyType(self, score):
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if score < 10:
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self.type = 2
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self.type = 1
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elif score < 25:
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if random.randint(1, 100) < 95: self.type = 1
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