Updated cloud system
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@@ -8,19 +8,22 @@ import random
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class Cloud(pygame.sprite.Sprite):
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def __init__(self, mainGameClass):
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def __init__(self, mainGameClass, cloudType):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((random.randint(150, 350),
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random.randint(50, 150)))
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self.image.fill((random.randint(235, 255),
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random.randint(235, 255),
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random.randint(235, 255)))
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color = 255 - 15 * (3-cloudType)
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self.image.fill((color, color, color))
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self.rect = self.image.get_rect()
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self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
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mainGameClass.getScreenHeight()/2 -
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random.randint(100,
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mainGameClass.getScreenHeight()/2-100))
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self.speed = random.randint(1, 3)*mainGameClass.getGameSpeed() / 6
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mainGameClass.getScreenHeight()/2-100)+50*(2-cloudType))
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self.speed = cloudType*mainGameClass.getGameSpeed() / 6
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self.__doubleX = float(self.rect.x)
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