More splitting and minor changes
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@@ -1,6 +1,11 @@
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import pygame
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"""
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Enemy entity class
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"""
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import random
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class Enemy(pygame.sprite.Sprite):
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def setNextEnemyType(self, score):
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if score < 10:
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@@ -26,7 +31,7 @@ class Enemy(pygame.sprite.Sprite):
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self.subtype = random.randint(1, 7)
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def __init__(self, screenSize, floorHeight, mainGameClass):
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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self.thisGame = mainGameClass
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@@ -36,7 +41,7 @@ class Enemy(pygame.sprite.Sprite):
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self.setNextEnemyType(self.thisGame.getScore())
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self.setNextEnemySubtype()
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self.height = screenSize[1] - floorHeight
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self.height = mainGameClass.getScreenHeight() - mainGameClass.floorHeight
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if self.type == 1:
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if self.subtype == 1: self.image = pygame.Surface((25, 75))
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@@ -56,7 +61,8 @@ class Enemy(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.height -= self.rect.height/2 + 10 + 10*self.subtype
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self.rect.center = (screenSize[0] + self.rect.width, self.height)
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self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
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self.height)
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def update(self):
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