Minor fixes
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@@ -168,7 +168,6 @@ class Drakora():
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for cloudGroup in self.cloudGroups: cloudGroup.draw(self.screen)
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for cloudGroup in self.cloudGroups: cloudGroup.draw(self.screen)
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self.enemies.draw(self.screen)
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self.enemies.draw(self.screen)
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self.players.draw(self.screen)
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self.players.draw(self.screen)
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self.floors.draw(self.screen)
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if self.drawBoxes:
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if self.drawBoxes:
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for player in self.players:
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for player in self.players:
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+3
-2
@@ -190,8 +190,9 @@ class EndSceen():
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elif event.key == pygame.K_BACKSPACE:
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elif event.key == pygame.K_BACKSPACE:
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self.playerName = self.playerName[:len(self.playerName) - 1]
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self.playerName = self.playerName[:len(self.playerName) - 1]
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elif len(pygame.key.name(event.key)) == 1 and
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elif len(
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len(self.playerName) < 10:
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pygame.key.name(event.key)
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) == 1 and len(self.playerName) < 10:
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if pygame.key.get_mods() & pygame.KMOD_LSHIFT:
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if pygame.key.get_mods() & pygame.KMOD_LSHIFT:
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self.playerName += pygame.key.name(event.key).upper()
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self.playerName += pygame.key.name(event.key).upper()
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else:
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else:
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